xKuchta

USA
On FACEIT since 2020 307 matches tracked 61 matches in 30 days
Last updated:

How does xKuchta play?

Rating 1.05 K/R 0.76 ADR 82.4 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 307 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9
Knife kills 6 in 307 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 44%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 56x 4K, 4 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 84.4, Headshots at 43%, ELO at 2,610
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −140 ELO
60 matches · 43% win rate
On Inferno −60 ELO
30 matches · 43% win rate
Between 6:00 and 12:00 −98 ELO, win rate 41%
On Wednesdays +83 ELO, win rate 45%

xKuchta loses the most ELO in match 2 of the day: −140 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Anubis
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 33 · Dust 2
  4. Highest rating in a match: 2.27 · Inferno

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
52% better than 46%
0.78 better than 65%
83.8 better than 62%
1.07 better than 58%
52% of 589 duels right on the average
42% of 53 situations better than 61%
Anubis58
52% better than 44%
0.75 right on the average
83.6 better than 63%
1.05 right on the average
50% of 377 duels better than 40%
42% of 24 situations better than 60%
Ancient47
60% better than 73%
0.72 better than 33%
83.4 better than 56%
0.99 better than 29%
46% of 224 duels better than 20%
39% of 23 situations better than 53%
Inferno30
43% better than 13%
0.76 right on the average
79.0 better than 25%
1.08 better than 43%
58% of 168 duels better than 69%
41% of 17 situations better than 58%
Nuke26
38% better than 3%
0.76 right on the average
80.6 better than 42%
1.01 better than 34%
50% of 127 duels better than 42%
23% of 13 situations better than 15%
Dust 224
50% better than 40%
0.70 better than 28%
77.5 better than 29%
1.03 better than 44%
50% of 133 duels better than 39%
22% of 9 situations better than 11%
Cache16
63% better than 77%
0.78 better than 64%
83.6 better than 60%
1.14 better than 77%
63% of 100 duels better than 93%
17% of 6 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How xKuchta plays

Across 307 matches xKuchta averages K/R 0.76, ADR 82.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 134 of 307 matches the rating was 1.10 or higher (44%), in 102 it was below 0.90. In 237 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. xKuchta loses the most ELO in match 2 of the day (−140 ELO, win rate 43%). Things go best from match 5 of the day (+165 ELO, win rate 59%). Match no. 4 of the day goes best: 68% win rate, +34 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 84.4, Headshots at 43%, ELO at 2,610. Last 30 days: 61 matches, win rate 62%, net ELO +312.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.