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xKold

USA
On FACEIT since 2020 183 matches tracked 29 matches in 30 days
ELO ▲ 11
2,813
30-day peak: 2,837
Rank NA ▼ 46 places
#562
USA #422 in USA
30 days · prev. #516 · best #480
Last updated:

How does xKold play?

Rating 1.11 (from 178 matches) K/R 0.80 ADR 81.4 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 50%+39 pp · Ø 11% better than 99%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.8
Knife kills 4 in 183 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 39x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 82.3, ELO at 2,813
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −162 ELO
26 matches · 54% win rate
On Mirage −143 ELO
52 matches · 46% win rate
On Mondays −255 ELO, win rate 39%

xKold loses the most ELO on Ancient: −162 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 20%
0.81 better than 74%
80.8 better than 45%
1.11 better than 68%
50% of 217 duels better than 37%
35% of 26 situations better than 38%
Anubis39
51% better than 40%
0.80 better than 73%
81.2 better than 48%
1.10 better than 65%
58% of 210 duels better than 80%
40% of 25 situations better than 54%
Ancient26
54% better than 51%
0.82 better than 77%
80.4 better than 40%
1.15 better than 78%
65% of 86 duels better than 97%
11% of 9 situations better than 3%
Inferno22
55% better than 41%
0.77 better than 43%
77.2 better than 15%
1.13 better than 52%
61% of 101 duels better than 79%
17% of 12 situations better than 9%
Dust 221
52% better than 42%
0.77 better than 58%
84.4 better than 63%
1.05 better than 45%
57% of 115 duels better than 76%
50% of 4 situations better than 80%
Cache14
43% -
0.85 -
89.9 -
1.20-
66% of 79 duels -
29% of 7 situations -
Nuke6
67% -
0.70 -
73.2 -
1.03-
50% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xKold plays

Across 183 matches xKold averages K/R 0.80 and ADR 81.4; the rating across the 178 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 39% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 92 of 177 matches the rating was 1.10 or higher (52%), in 59 it was below 0.90. In 110 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. xKold loses the most ELO on Ancient (−162 ELO, win rate 54%). Things go best on Inferno (+111 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, +103 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 82.3, ELO at 2,813. Last 30 days: 29 matches, win rate 55%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.