xImSyntax

Austria
On FACEIT since 2018 157 matches tracked 26 matches in 30 days
Last updated:

How does xImSyntax play?

Rating 0.99 (from 126 matches) K/R 0.71 ADR 81.0 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 13x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.2+3.0 · Ø 4.2 better than 97%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +137
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 80.4, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −58 ELO
29 matches · 52% win rate
On Ancient −43 ELO
35 matches · 51% win rate
Between 18:00 and 24:00 +111 ELO, win rate 52%
On Saturdays +24 ELO, win rate 38%

xImSyntax loses the most ELO in match 3 of the day: −58 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.11 · Cache
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 56%
0.63 better than 5%
71.8 better than 8%
0.92 better than 10%
39% of 115 duels better than 3%
31% of 13 situations better than 28%
Ancient35
51% better than 44%
0.69 better than 21%
81.6 better than 47%
0.94 better than 17%
46% of 135 duels better than 20%
31% of 16 situations better than 30%
Anubis32
75% better than 98%
0.77 better than 61%
85.8 better than 73%
1.06 better than 54%
51% of 117 duels better than 46%
33% of 12 situations better than 36%
Cache23
61% better than 74%
0.79 better than 69%
87.8 better than 74%
1.16 better than 80%
51% of 92 duels better than 37%
36% of 14 situations better than 40%
Inferno20
55% better than 45%
0.64 better than 4%
76.8 better than 16%
0.85-
53% of 68 duels better than 43%
50% of 2 situations better than 76%
Mirage7
29% -
0.77 -
93.3 -
1.03-
59% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xImSyntax plays

Across 157 matches xImSyntax averages K/R 0.71 and ADR 81.0; the rating across the 126 rated matches is 0.99. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Anubis with a 75% win rate in 32 matches. In 49 of 126 matches the rating was 1.10 or higher (39%), in 53 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. xImSyntax loses the most ELO in match 3 of the day (−58 ELO, win rate 52%). Things go best on Anubis (+175 ELO, win rate 75%). Match no. 2 of the day goes best: 63% win rate, +116 ELO. Improved over the last three months: Headshots +4 pp, ELO +137. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 80.4, Win rate at 56%. Last 30 days: 26 matches, win rate 54%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.