xH2Ox

Turkey
On FACEIT since 2014 299 matches tracked 97 matches in 30 days
ELO ▲ 29
2,260
30-day peak: 2,260
Rank EU
#120,630
Turkey #3,170 in Turkey
Last updated:

How does xH2Ox play?

Rating 1.16 K/R 0.82 ADR 90.6 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 299 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.19+0.16 · Ø 1.03 better than 88%
Pistol kills per match 3.6
Knife kills 5 in 299 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 58x 4K, 13 aces in 261 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.16, ADR at 89.5
▼ Got worse
K/R −0.04, Headshots −6 pp, Win rate −9 pp, ELO −257

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −95 ELO
42 matches · 45% win rate
On Mirage −59 ELO
30 matches · 53% win rate
On Saturdays −65 ELO, win rate 36%

xH2Ox loses the most ELO on Anubis: −95 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.42 · Cache
  3. Most kills in a match: 52 · Dust 2
  4. Longest win streak: 13 wins in a row · Inferno

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
48% better than 34%
0.81 better than 78%
89.3 better than 84%
1.13 better than 76%
52% of 411 duels better than 54%
45% of 66 situations better than 71%
Inferno71
62% better than 73%
0.87 better than 90%
94.2 better than 91%
1.24 better than 90%
55% of 330 duels better than 57%
32% of 60 situations better than 32%
Anubis42
45% better than 27%
0.83 better than 85%
91.7 better than 91%
1.16 better than 84%
49% of 167 duels better than 35%
36% of 33 situations better than 45%
Cache40
50% better than 38%
0.79 better than 69%
89.0 better than 78%
1.16 better than 80%
51% of 194 duels better than 37%
41% of 29 situations better than 55%
Mirage30
53% better than 54%
0.85 better than 88%
93.7 better than 92%
1.19 better than 89%
55% of 126 duels better than 72%
41% of 22 situations better than 57%
Ancient11
55% -
0.78 -
87.0 -
1.14-
72% of 43 duels -
71% of 7 situations -
Nuke8
38% -
0.67 -
73.7 -
0.88-
52% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xH2Ox plays

Across 299 matches xH2Ox averages K/R 0.82, ADR 90.6 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 90.6, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 71 matches. In 168 of 299 matches the rating was 1.10 or higher (56%), in 67 it was below 0.90. In 261 matches with detailed stats: 58 4Ks and 13 aces. Best month by rating: June 2026 at 1.26. xH2Ox loses the most ELO on Anubis (−95 ELO, win rate 45%). Things go best on Cache (+15 ELO, win rate 50%). Match no. 4 of the day goes best: 57% win rate, +29 ELO. Got weaker: K/R −0.04, Headshots −6 pp, Win rate −9 pp, ELO −257. Unchanged in recent months: Rating at 1.16, ADR at 89.5. Last 30 days: 97 matches, win rate 53%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.