xEternaLxx

Turkey
On FACEIT since 2020 382 matches tracked 77 matches in 30 days
ELO ▲ 311
3,903
30-day peak: 3,966
Rank EU ▲ 4 places
#169
TR #4 in TR
30 days · prev. #173 · best #138
Last updated:

How does xEternaLxx play?

Rating 1.19 (from 230 matches) K/R 0.87 ADR 91.0 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 230 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 70%
Clutch 1v2 won 31%+7 pp · Ø 24% better than 91%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so just above the average (1.13).

Headshot rate 55%+3 pp · Ø 52% better than 52%
AWP share of kills 15%+1 pp · Ø 14% better than 70%
K/D 1.15+0.02 · Ø 1.13 better than 46%
Pistol kills per match 2.8 from the last 260
Knife kills 1 in 260 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.6).

2K rounds 16.0%+1.4 pp · Ø 14.6% better than 79%
3K rounds 6.4%+1.8 pp · Ø 4.6% better than 91%
MVPs per match 3.2+0.6 · Ø 2.6 better than 91%
4Ks and aces 54x 4K, 10 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 36%+3 pp · Ø 33% better than 67%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.31−0.02 · Ø 0.33 better than 37%
Deaths per round 76%+6 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.87, Rating at 1.19, ADR at 91.7, Win rate at 57%
▼ Got worse
ELO −255

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.87 (at the start 0.86). Clearly above the average (0.79).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −333 ELO
75 matches · 47% win rate
On Nuke −31 ELO
26 matches · 54% win rate
Between 0:00 and 6:00 −62 ELO, win rate 50%
On Wednesdays −231 ELO, win rate 41%

xEternaLxx loses the most ELO in match 1 of the day: −333 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.63 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 28%
0.86 better than 74%
92.9 better than 80%
1.20 better than 70%
50% of 464 duels better than 20%
39% of 18 situations better than 47%
Dust 267
46% better than 12%
0.86 better than 72%
91.5 better than 73%
1.18 better than 62%
54% of 428 duels better than 42%
36% of 22 situations better than 37%
Anubis41
63% better than 66%
0.86 better than 80%
89.6 better than 73%
1.20 better than 74%
54% of 231 duels better than 46%
57% of 14 situations better than 86%
Ancient37
65% better than 75%
0.92 better than 91%
95.6 better than 88%
1.29 better than 89%
57% of 215 duels better than 68%
40% of 10 situations right on the average
Nuke26
54% better than 51%
0.84 better than 83%
84.3 better than 64%
1.14 better than 76%
56% of 147 duels better than 70%
38% of 8 situations better than 47%
Cache10
50% -
0.71 -
77.3 -
1.01-
46% of 54 duels -
67% of 3 situations -
Inferno3
67% -
0.83 -
89.1 -
1.55-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xEternaLxx plays

Across 382 matches xEternaLxx averages K/R 0.87 and ADR 91.0; the rating across the 230 rated matches is 1.19. Biggest strength: 3K rounds at 6.4%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 76%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.7 kills per match with 55% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 128 of 230 matches the rating was 1.10 or higher (56%), in 54 it was below 0.90. In 190 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: September 2026 at 1.26. xEternaLxx loses the most ELO in match 1 of the day (−333 ELO, win rate 47%). Things go best in match 2 of the day (+409 ELO, win rate 66%). Match no. 4 of the day goes best: 77% win rate, +319 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: ELO −255. Unchanged in recent months: K/R at 0.87, Rating at 1.19, ADR at 91.7, Win rate at 57%. Last 30 days: 77 matches, win rate 60%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.