xDslayr67

Finland
On FACEIT since 2022 181 matches tracked 48 matches in 30 days
ELO ▼ 140
2,578
30-day peak: 2,718
Rank EU
#42,573
Finland #1,143 in Finland
Last updated:

How does xDslayr67 play?

Rating 1.09 (from 141 matches) K/R 0.75 ADR 77.9 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 141 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 2.9
Knife kills 2 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 21x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 43%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +8.7
= Stayed the same
Headshots at 44%
▼ Got worse
Win rate −7 pp, ELO −114

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
23 matches · 39% win rate
On Nuke −30 ELO
33 matches · 52% win rate
On Sundays ±0 ELO, win rate 37%

xDslayr67 loses the most ELO in match 3 of the day: −31 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.12 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 46%
0.82 better than 78%
83.2 better than 58%
1.17 better than 83%
66% of 189 duels better than 98%
55% of 33 situations better than 90%
Ancient39
38% better than 8%
0.74 better than 45%
78.9 better than 36%
1.06 better than 56%
55% of 126 duels better than 67%
45% of 22 situations better than 71%
Nuke33
52% better than 35%
0.73 better than 40%
74.4 better than 15%
1.09 better than 58%
54% of 100 duels better than 58%
21% of 14 situations better than 13%
Dust 228
57% better than 66%
0.71 better than 32%
74.4 better than 17%
1.03 better than 44%
58% of 84 duels better than 82%
29% of 7 situations better than 25%
Anubis13
54% -
0.67 -
67.4 -
0.91-
44% of 32 duels -
45% of 11 situations -
Cache12
58% -
0.76 -
79.1 -
1.10-
51% of 41 duels -
-
Overpass3
33% -
0.72 -
69.5 -
0.94-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xDslayr67 plays

Across 181 matches xDslayr67 averages K/R 0.75 and ADR 77.9; the rating across the 141 rated matches is 1.09. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 62 of 141 matches the rating was 1.10 or higher (44%), in 44 it was below 0.90. In 104 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: November 2026 at 1.26. xDslayr67 loses the most ELO in match 3 of the day (−31 ELO, win rate 39%). Things go best in match 2 of the day (+149 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +149 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +8.7. Got weaker: Win rate −7 pp, ELO −114. Unchanged in recent months: Headshots at 44%. Last 30 days: 48 matches, win rate 46%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.