xD_dx

Japan
On FACEIT since 2015 385 matches tracked 159 matches in 30 days
ELO ▼ 142
3,208
30-day peak: 3,609
Rank EU ▼ 2,968 places
#4,146
Japan #81 in Japan
30 days · prev. #1,178 · best #987
Last updated:

How does xD_dx play?

Rating 1.14 (from 378 matches) K/R 0.82 ADR 86.5 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 385 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 23%+11 pp · Ø 12% better than 86%
K/D 1.15+0.10 · Ø 1.05 better than 72%
Pistol kills per match 3.2
Zeus kills2 in 385 matches
Knife kills 27 in 385 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 71x 4K, 10 aces in 309 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +219
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 87.0, Headshots at 49%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
57 matches · 42% win rate
On Ancient −75 ELO
62 matches · 44% win rate
Between 0:00 and 6:00 −23 ELO, win rate 45%
On Saturdays −17 ELO, win rate 45%

xD_dx loses the most ELO on Dust 2: −126 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.58 · Nuke
  4. Most kills in a match: 49 · Nuke

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
58% better than 65%
0.84 better than 83%
87.9 better than 77%
1.18 better than 83%
55% of 870 duels better than 65%
32% of 93 situations better than 28%
Ancient62
44% better than 16%
0.81 better than 75%
84.2 better than 60%
1.10 better than 65%
58% of 329 duels better than 79%
38% of 26 situations right on the average
Dust 257
42% better than 12%
0.77 better than 56%
83.7 better than 58%
1.06 better than 45%
52% of 336 duels better than 46%
32% of 28 situations better than 29%
Nuke50
60% better than 60%
0.82 better than 72%
87.5 better than 73%
1.16 better than 72%
49% of 243 duels better than 28%
29% of 21 situations better than 26%
Anubis42
50% better than 32%
0.85 better than 87%
89.7 better than 85%
1.17 better than 81%
58% of 226 duels better than 79%
35% of 23 situations better than 42%
Cache18
56% better than 40%
0.79 right on the average
82.1 better than 38%
1.11 right on the average
49% of 81 duels better than 24%
47% of 15 situations better than 70%
Inferno3
67% -
0.76 -
78.2 -
1.09-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xD_dx plays

Across 385 matches xD_dx averages K/R 0.82 and ADR 86.5; the rating across the 378 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 50 matches. In 206 of 385 matches the rating was 1.10 or higher (54%), in 99 it was below 0.90. In 309 matches with detailed stats: 71 4Ks and 10 aces. Best month by rating: October 2026 at 1.19. xD_dx loses the most ELO on Dust 2 (−126 ELO, win rate 42%). Things go best on Mirage (+184 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +109 ELO. Improved over the last three months: ELO +219. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 87.0, Headshots at 49%, Win rate at 53%. Last 30 days: 159 matches, win rate 50%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.