xD4fens

Switzerland
On FACEIT since 2024 363 matches tracked 44 matches in 30 days
ELO ▲ 131
2,265
30-day peak: 2,282
Rank EU
#116,474
Switzerland #924 in Switzerland
Last updated:

How does xD4fens play?

Rating 1.03 K/R 0.74 ADR 79.3 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 363 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.6
Knife kills 6 in 363 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 50x 4K, 4 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +219
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.6, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −137 ELO
75 matches · 52% win rate
In match 3 of the day −24 ELO
56 matches · 43% win rate
On Tuesdays −9 ELO, win rate 31%

xD4fens loses the most ELO on Dust 2: −137 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 63 · Ancient
  4. Longest win streak: 10 wins in a row · Ancient
  5. Reached level 10 · Anubis

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
43% better than 18%
0.73 better than 42%
78.8 better than 37%
1.02 better than 43%
50% of 509 duels better than 41%
32% of 76 situations better than 31%
Dust 275
52% right on the average
0.76 better than 56%
78.4 better than 33%
1.04 better than 48%
56% of 296 duels better than 73%
47% of 58 situations better than 75%
Anubis51
55% better than 58%
0.76 better than 57%
81.2 better than 48%
1.03 better than 45%
59% of 279 duels better than 86%
40% of 35 situations better than 54%
Ancient42
62% better than 79%
0.79 better than 69%
84.6 better than 64%
1.10 better than 68%
53% of 224 duels better than 56%
33% of 33 situations better than 37%
Nuke33
52% better than 35%
0.71 better than 29%
74.7 better than 17%
1.00 better than 33%
52% of 141 duels better than 45%
34% of 29 situations better than 38%
Inferno20
50% better than 39%
0.68 better than 20%
75.6 better than 16%
0.96 better than 18%
45% of 85 duels better than 9%
58% of 12 situations better than 88%
Cache14
57% -
0.75 -
81.3 -
1.10-
44% of 78 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xD4fens plays

Across 363 matches xD4fens averages K/R 0.74, ADR 79.3 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 135 of 363 matches the rating was 1.10 or higher (37%), in 136 it was below 0.90. In 284 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. xD4fens loses the most ELO on Dust 2 (−137 ELO, win rate 52%). Things go best on Anubis (+33 ELO, win rate 55%). Match no. 4 of the day goes best: 58% win rate, −33 ELO. Improved over the last three months: Headshots +2 pp, ELO +219. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.6, Win rate at 51%. Last 30 days: 44 matches, win rate 57%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.