xCufi

North Macedonia
On FACEIT since 2023 319 matches tracked 101 matches in 30 days
ELO ▲ 160
2,420
30-day peak: 2,514
Rank EU
#72,976
North Macedonia #253 in North Macedonia
Last updated:

How does xCufi play?

Rating 1.00 (from 297 matches) K/R 0.72 ADR 79.3 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 297 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.0
Zeus kills1 in 319 matches
Knife kills 9 in 319 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 45x 4K, 1 ace in 231 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +714
= Stayed the same
K/R at 0.70, ADR at 77.2
▼ Got worse
Rating −0.08

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −6 ELO
25 matches · 40% win rate
In match 4 of the day +79 ELO
32 matches · 44% win rate
On Wednesdays +30 ELO, win rate 47%

xCufi loses the most ELO on Cache: −6 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 40 · Mirage
  4. Reached level 10 · Nuke
  5. Highest rating in a match: 2.58 · Anubis

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
57% better than 68%
0.74 right on the average
81.5 better than 54%
1.03 right on the average
50% of 474 duels better than 41%
40% of 30 situations better than 55%
Dust 266
47% better than 31%
0.66 better than 13%
74.4 better than 17%
0.89 better than 7%
50% of 278 duels better than 42%
21% of 24 situations better than 10%
Ancient54
61% better than 79%
0.78 better than 66%
83.7 better than 61%
1.11 better than 74%
55% of 254 duels better than 70%
44% of 36 situations better than 68%
Inferno32
50% better than 35%
0.69 better than 22%
75.1 better than 20%
0.95 better than 17%
41% of 134 duels better than 3%
46% of 13 situations better than 70%
Cache25
40% -
0.71 -
78.2 -
0.96-
51% of 110 duels -
19% of 16 situations -
Anubis22
73% better than 97%
0.77 better than 64%
84.8 better than 69%
1.05 better than 54%
50% of 110 duels better than 40%
14% of 7 situations better than 6%
Nuke21
43% better than 14%
0.74 better than 43%
76.3 better than 29%
0.98 better than 27%
46% of 101 duels better than 19%
10% of 10 situations better than 3%
Overpass3
67% -
0.47 -
56.5 -
0.73-
18% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xCufi plays

Across 319 matches xCufi averages K/R 0.72 and ADR 79.3; the rating across the 297 rated matches is 1.00. Most room to improve: Utility damage per round at 2.8, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 96 of 297 matches the rating was 1.10 or higher (32%), in 122 it was below 0.90. In 231 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. xCufi loses the most ELO on Cache (−6 ELO, win rate 40%). Things go best from match 5 of the day (+121 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +121 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +714. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.70, ADR at 77.2. Last 30 days: 101 matches, win rate 52%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.