xBerke_

AR
166 matches tracked 24 matches in 30 days
Last updated:

How does xBerke_ play?

Rating 1.08 (from 145 matches) K/R 0.77 ADR 84.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 27% normal 0.90 to 1.09 12% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 53%+3 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 1.08+0.09 · Ø 0.99 better than 87%
Pistol kills per match 2.2
Knife kills 7 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.9%).

2K rounds 14.3%+1.4 pp · Ø 12.9% better than 83%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 24x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 12%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +6 pp, ELO +108
= Stayed the same
K/R at 0.77, ADR at 83.4, Win rate at 53%
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
60 matches · 58% win rate
In match 3 of the day ±0 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 +75 ELO, win rate 45%
On Mondays −51 ELO, win rate 39%

xBerke_ loses the most ELO on Mirage: −82 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 78%
0.80 better than 87%
86.5 better than 87%
1.10 better than 85%
55% of 231 duels better than 78%
36% of 33 situations better than 46%
Nuke32
59% better than 62%
0.77 better than 68%
82.6 better than 62%
1.10 better than 78%
53% of 119 duels better than 64%
43% of 21 situations better than 66%
Dust 230
57% better than 75%
0.83 better than 93%
88.5 better than 90%
1.15 better than 92%
52% of 155 duels better than 66%
50% of 16 situations better than 82%
Anubis17
47% better than 42%
0.69 better than 36%
78.9 better than 48%
0.97-
57% of 47 duels better than 88%
25% of 4 situations better than 19%
Inferno16
25% better than 2%
0.62 better than 16%
70.4 better than 16%
0.84-
46% of 68 duels better than 26%
33% of 9 situations better than 44%
Ancient5
60% -
0.91 -
102.7 -
1.31-
52% of 27 duels -
50% of 4 situations -
Vertigo3
33% -
0.79 -
84.4 -
1.07-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xBerke_ plays

Across 166 matches xBerke_ averages K/R 0.77 and ADR 84.3; the rating across the 145 rated matches is 1.08. Biggest strength: Rating at 1.08, better than 88% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 6 players. Averages 16.7 kills per match with 41% headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 74 of 145 matches the rating was 1.10 or higher (51%), in 53 it was below 0.90. In 117 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. xBerke_ loses the most ELO on Mirage (−82 ELO, win rate 58%). Things go best in match 2 of the day (+106 ELO, win rate 59%). Match no. 4 of the day goes best: 73% win rate, +50 ELO. Improved over the last three months: Headshots +6 pp, ELO +108. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.77, ADR at 83.4, Win rate at 53%. Last 30 days: 24 matches, win rate 58%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.