xA10nee

Italy
On FACEIT since 2024 151 matches tracked 35 matches in 30 days
Last updated:
Next update possible in 1h 30m

How does xA10nee play?

Rating 1.03 K/R 0.75 ADR 80.0 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.6
Knife kills 6 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.3, ELO +286
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
41 matches · 44% win rate
In match 2 of the day −25 ELO
27 matches · 41% win rate
On Sundays +24 ELO, win rate 43%

xA10nee loses the most ELO on Mirage: −59 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.08 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
44% better than 22%
0.70 better than 30%
77.6 better than 33%
0.95 better than 23%
51% of 189 duels right on the average
30% of 23 situations better than 27%
Dust 238
55% better than 63%
0.74 right on the average
80.5 better than 49%
1.02 better than 44%
54% of 152 duels better than 67%
33% of 24 situations better than 37%
Anubis21
67% better than 91%
0.73 better than 43%
77.2 better than 30%
1.03 better than 48%
54% of 81 duels better than 64%
50% of 14 situations better than 81%
Ancient19
63% better than 87%
0.88 better than 94%
91.4 better than 90%
1.22 better than 95%
62% of 68 duels better than 95%
42% of 12 situations better than 58%
Cache12
67% -
0.79 -
81.7 -
1.10-
48% of 48 duels -
27% of 11 situations -
Inferno11
36% -
0.77 -
82.9 -
1.09-
43% of 40 duels -
33% of 12 situations -
Nuke8
38% -
0.64 -
65.5 -
0.87-
38% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xA10nee plays

Across 151 matches xA10nee averages K/R 0.75, ADR 80.0 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 61 of 151 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 110 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. xA10nee loses the most ELO on Mirage (−59 ELO, win rate 44%). Things go best on Dust 2 (+1 ELO, win rate 55%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.3, ELO +286. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 35 matches, win rate 51%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.