x8anan

Poland
On FACEIT since 2021 58 matches tracked 10 matches in 30 days
Last updated:

How does x8anan play?

Rating 1.19 K/R 0.88 ADR 97.2 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 58 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 97%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 6%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.18+0.18 · Ø 1.00 better than 93%
Pistol kills per match 2.8
Knife kills 1 in 58 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 14.8%+1.8 pp · Ø 13.0% better than 86%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 97%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 22x 4K, 3 aces in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 8 average
Whether x8anan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
40% better than 18%
0.86 better than 93%
92.8 better than 94%
1.17 better than 89%
56% of 156 duels better than 77%
27% of 15 situations better than 19%
Anubis9
78% -
0.97 -
106.2 -
1.34-
65% of 49 duels -
20% of 5 situations -
Ancient8
38% -
0.90 -
98.1 -
1.18-
56% of 59 duels -
40% of 5 situations -
Cache6
67% -
0.94 -
106.5 -
1.34-
61% of 49 duels -
100% of 2 situations -
Dust 25
20% -
0.68 -
77.6 -
0.99-
38% of 24 duels -
0% of 2 situations -
Vertigo4
100% -
0.86 -
106.2 -
1.14-
57% of 28 duels -
0% of 1 situations -
Inferno3
0% -
0.91 -
94.3 -
1.27-
65% of 20 duels -
0% of 1 situations -
Nuke3
33% -
0.85 -
102.2 -
1.09-
67% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x8anan plays

Across 58 matches x8anan averages K/R 0.88, ADR 97.2 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 97.2, better than 99% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 19.4 kills per match with 37% headshots. In 31 of 58 matches the rating was 1.10 or higher (53%), in 15 it was below 0.90. In 54 matches with detailed stats: 22 4Ks and 3 aces. Things go best in match 1 of the day (+3 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +3 ELO. Last 30 days: 10 matches, win rate 40%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.