x8DemonMode

Brazil
On FACEIT since 2020 236 matches tracked 93 matches in 30 days
ELO ▲ 104
2,404
30-day peak: 2,404
Rank SA ▲ 1,975 places
#1,770
Brazil #1,135 in Brazil
30 days · prev. #3,745 · best #1,712
Last updated:

How does x8DemonMode play?

Rating 1.12 K/R 0.78 ADR 81.2 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 236 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 22%+10 pp · Ø 12% better than 90%
K/D 1.14+0.10 · Ø 1.04 better than 78%
Pistol kills per match 3.0
Knife kills 8 in 236 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 39x 4K, 4 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 18%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +158
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.16, Rating −0.23, ADR −14.3, Win rate −21 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: June 2026 with 1.01. Last 3 months: 0.76 (at the start 0.92). Just above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −71 ELO
43 matches · 44% win rate
On Cache −56 ELO
21 matches · 67% win rate
On Sundays −100 ELO, win rate 47%

x8DemonMode loses the most ELO from match 5 of the day: −71 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 48 · Anubis
  4. Highest rating in a match: 2.57 · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
63% better than 88%
0.80 better than 72%
82.7 better than 56%
1.15 better than 81%
59% of 323 duels better than 87%
40% of 42 situations better than 57%
Dust 257
47% better than 30%
0.77 better than 62%
80.1 better than 44%
1.07 better than 57%
63% of 241 duels better than 96%
39% of 41 situations better than 52%
Anubis33
42% better than 17%
0.81 better than 77%
86.0 better than 72%
1.17 better than 84%
63% of 142 duels better than 94%
53% of 17 situations better than 84%
Ancient22
55% better than 59%
0.77 better than 60%
79.3 better than 35%
1.10 better than 68%
57% of 83 duels better than 77%
33% of 15 situations better than 39%
Cache21
67% better than 79%
0.79 better than 72%
82.0 better than 52%
1.17 better than 81%
59% of 68 duels better than 83%
29% of 7 situations better than 25%
Inferno13
31% -
0.69 -
73.8 -
0.99-
47% of 59 duels -
38% of 8 situations -
Nuke8
38% -
0.75 -
75.7 -
1.03-
57% of 37 duels -
33% of 6 situations -
Vertigo3
0% -
0.70 -
71.9 -
0.95-
47% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x8DemonMode plays

Across 236 matches x8DemonMode averages K/R 0.78, ADR 81.2 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 117 of 236 matches the rating was 1.10 or higher (50%), in 67 it was below 0.90. In 201 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: June 2026 at 1.40. x8DemonMode loses the most ELO from match 5 of the day (−71 ELO, win rate 44%). Things go best in match 2 of the day (+98 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +98 ELO. Improved over the last three months: ELO +158. Got weaker: K/R −0.16, Rating −0.23, ADR −14.3, Win rate −21 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 93 matches, win rate 53%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.