x7r34m

Kazakhstan
On FACEIT since 2024 310 matches tracked 51 matches in 30 days
ELO ▼ 64
3,637
30-day peak: 3,731
Rank EU ▼ 94 places
#698
Kazakhstan #28 in Kazakhstan
30 days · prev. #604 · best #447
Last updated:

How does x7r34m play?

Rating 1.13 K/R 0.79 ADR 86.5 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 310 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

3,500+ ELO

Compared with 1,318 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 26%
Opening duels won 53%−1 pp · Ø 54% better than 36%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 59%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 64%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 56%
AWP share of kills 15%+2 pp · Ø 13% better than 71%
K/D 1.16+0.03 · Ø 1.13 better than 52%
Pistol kills per match 3.1
Knife kills 9 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so slightly above the average (4.8%).

2K rounds 14.2%−0.3 pp · Ø 14.5% better than 38%
3K rounds 5.1%+0.3 pp · Ø 4.8% better than 64%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 58x 4K, 9 aces in 257 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.35).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 92%
Enemies flashed per round 0.53+0.18 · Ø 0.35 better than 93%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +76
= Stayed the same
ADR at 88.6, Headshots at 56%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.81 (at the start 0.77). Just above the average (0.79).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
77 matches · 47% win rate
In match 1 of the day +63 ELO
71 matches · 45% win rate
Between 6:00 and 12:00 −154 ELO, win rate 43%
On Saturdays −63 ELO, win rate 44%

x7r34m loses the most ELO on Dust 2: −73 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 48 · Mirage
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
57% right on the average
0.79 better than 42%
86.6 better than 52%
1.13 right on the average
55% of 471 duels right on the average
40% of 80 situations right on the average
Dust 277
47% better than 16%
0.79 better than 45%
89.9 better than 69%
1.13 better than 47%
50% of 364 duels better than 23%
46% of 41 situations better than 66%
Ancient55
58% better than 47%
0.80 right on the average
84.5 better than 46%
1.19 better than 73%
50% of 192 duels better than 25%
55% of 33 situations better than 83%
Nuke35
51% better than 36%
0.82 better than 74%
89.2 better than 76%
1.16 better than 77%
54% of 150 duels better than 59%
25% of 20 situations better than 24%
Anubis16
50% better than 27%
0.69 better than 10%
77.2 better than 16%
1.00 better than 17%
50% of 64 duels better than 26%
44% of 16 situations better than 63%
Inferno16
44% better than 20%
0.70 better than 30%
80.6 better than 39%
1.01 better than 36%
49% of 79 duels better than 28%
33% of 9 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How x7r34m plays

Across 310 matches x7r34m averages K/R 0.79, ADR 86.5 and a rating of 1.13. Biggest strength: Utility damage per round at 6.0, better than 92% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 55 matches. In 168 of 310 matches the rating was 1.10 or higher (54%), in 82 it was below 0.90. In 257 matches with detailed stats: 58 4Ks and 9 aces. Best month by rating: September 2026 at 1.17. x7r34m loses the most ELO on Dust 2 (−73 ELO, win rate 47%). Things go best on Mirage (+340 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, +45 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +76. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 88.6, Headshots at 56%. Last 30 days: 51 matches, win rate 47%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.