x4yne

Japan
On FACEIT since 2026 154 matches tracked 129 matches in 30 days
Last updated:
Next update possible in 1h 13m

How does x4yne play?

Rating 1.19 K/R 0.84 ADR 89.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 154 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.24+0.20 · Ø 1.04 better than 91%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 47%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 34x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 22%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +138
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.0, Headshots −7 pp, Win rate −19 pp

Oct to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.83 (at the start 0.92). Clearly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
35 matches · 46% win rate
On Anubis −25 ELO
23 matches · 78% win rate
In match 2 of the day −24 ELO
24 matches · 46% win rate

x4yne loses the most ELO on Dust 2: −99 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.50 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% better than 47%
0.86 better than 89%
90.9 better than 87%
1.20 better than 88%
58% of 214 duels better than 84%
43% of 42 situations better than 66%
Dust 235
46% better than 26%
0.83 better than 82%
87.5 better than 77%
1.17 better than 82%
57% of 157 duels better than 79%
17% of 23 situations better than 6%
Anubis23
78% better than 99%
0.83 better than 84%
89.4 better than 86%
1.22 better than 92%
61% of 94 duels better than 92%
25% of 12 situations better than 18%
Ancient20
55% better than 53%
0.85 better than 87%
92.5 better than 89%
1.21 better than 89%
63% of 56 duels better than 95%
19% of 21 situations better than 10%
Nuke6
33% -
0.75 -
74.4 -
1.01-
48% of 23 duels -
0% of 1 situations -
Inferno5
40% -
0.92 -
102.0 -
1.36-
80% of 15 duels -
57% of 7 situations -
Cache3
67% -
0.78 -
71.0 -
1.16-
77% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x4yne plays

Across 154 matches x4yne averages K/R 0.84, ADR 89.5 and a rating of 1.19. Biggest strength: K/D at 1.24, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Anubis with a 78% win rate in 23 matches. In 83 of 154 matches the rating was 1.10 or higher (54%), in 34 it was below 0.90. In 130 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: June 2026 at 1.31. x4yne loses the most ELO on Dust 2 (−99 ELO, win rate 46%). Things go best on Mirage (+26 ELO, win rate 52%). Improved over the last three months: ELO +138. Got weaker: K/R −0.09, Rating −0.14, ADR −7.0, Headshots −7 pp, Win rate −19 pp. Last 30 days: 129 matches, win rate 52%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.