x4RL

Kosovo
On FACEIT since 2019 273 matches tracked 90 matches in 30 days
Last updated:
Next update possible in 53m 3s

How does x4RL play?

Rating 0.97 K/R 0.73 ADR 79.5 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsEntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (51%).

Headshot rate 68%+17 pp · Ø 51% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.93−0.11 · Ø 1.04 better than 10%
Pistol kills per match 2.7
Knife kills 14 in 273 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 58%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 35x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 78%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.2, Headshots +4 pp, Win rate +8 pp, ELO +353
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
38 matches · 50% win rate
On Inferno −36 ELO
29 matches · 55% win rate
On Wednesdays −8 ELO, win rate 41%

x4RL loses the most ELO on Mirage: −37 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
45% better than 22%
0.66 better than 12%
71.9 better than 9%
0.86 better than 3%
44% of 379 duels better than 13%
33% of 15 situations better than 35%
Anubis57
53% right on the average
0.73 better than 40%
83.9 better than 61%
0.98 better than 25%
48% of 386 duels better than 27%
45% of 31 situations better than 70%
Ancient54
54% better than 55%
0.75 right on the average
81.7 better than 49%
1.01 better than 37%
49% of 302 duels better than 33%
32% of 22 situations better than 33%
Mirage38
50% better than 40%
0.72 better than 35%
76.7 better than 26%
0.94 better than 16%
46% of 223 duels better than 18%
63% of 16 situations better than 97%
Inferno29
55% better than 49%
0.78 right on the average
83.4 better than 44%
1.07 better than 39%
51% of 198 duels better than 32%
45% of 11 situations better than 69%
Cache17
35% -
0.77 -
82.7 -
1.02-
43% of 80 duels -
33% of 9 situations -
Nuke10
70% -
0.72 -
79.4 -
0.97-
49% of 55 duels -
0% of 2 situations -
Vertigo3
67% -
0.95 -
89.9 -
1.24-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x4RL plays

Across 273 matches x4RL averages K/R 0.73, ADR 79.5 and a rating of 0.97. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 68% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 89 of 273 matches the rating was 1.10 or higher (33%), in 120 it was below 0.90. In 200 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. x4RL loses the most ELO on Mirage (−37 ELO, win rate 50%). Things go best on Ancient (+25 ELO, win rate 54%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.2, Headshots +4 pp, Win rate +8 pp, ELO +353. Last 30 days: 90 matches, win rate 52%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.