x3e

Japan
On FACEIT since 2023 414 matches tracked 119 matches in 30 days
ELO ▲ 121
2,167
30-day peak: 2,266
Rank OCE ▲ 54 places
#790
Japan #12 in Japan
30 days · prev. #844 · best #634
Last updated:
Next update possible in 1h 52m

How does x3e play?

Rating 0.99 (from 199 matches) K/R 0.76 ADR 81.2 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 324 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8 from the last 324
Knife kills 1 in 324 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 46x 4K, 5 aces in 234 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.8−2.5 · Ø 4.3 better than 3%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.77, ADR at 82.9
▼ Got worse
Win rate −12 pp, ELO −138

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −97 ELO
39 matches · 36% win rate
On Ancient −61 ELO
65 matches · 48% win rate
On Saturdays −233 ELO, win rate 38%

x3e loses the most ELO in match 4 of the day: −97 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
60% better than 81%
0.83 better than 84%
90.7 better than 88%
1.11 better than 75%
50% of 440 duels better than 43%
39% of 31 situations better than 56%
Mirage104
45% better than 26%
0.74 right on the average
78.6 better than 39%
0.98 better than 33%
48% of 461 duels better than 32%
18% of 33 situations better than 6%
Ancient65
48% better than 38%
0.74 right on the average
77.9 better than 31%
0.97 better than 32%
47% of 348 duels better than 25%
32% of 19 situations better than 34%
Anubis24
46% better than 32%
0.75 better than 55%
79.9 better than 45%
0.96 better than 27%
53% of 113 duels better than 60%
30% of 10 situations better than 27%
Inferno10
40% -
0.68 -
69.2 -
0.94-
42% of 55 duels -
50% of 4 situations -
Nuke9
22% -
0.62 -
67.9 -
0.81-
34% of 47 duels -
40% of 5 situations -
Cache3
33% -
0.71 -
79.5 -
0.93-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x3e plays

Across 414 matches x3e averages K/R 0.76 and ADR 81.2; the rating across the 199 rated matches is 0.99. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 61% headshots. The strongest map is Dust 2 with a 60% win rate in 106 matches. In 124 of 324 matches the rating was 1.10 or higher (38%), in 126 it was below 0.90. In 234 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. x3e loses the most ELO in match 4 of the day (−97 ELO, win rate 36%). Things go best in match 3 of the day (+35 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +35 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −12 pp, ELO −138. Unchanged in recent months: K/R at 0.77, ADR at 82.9. Last 30 days: 119 matches, win rate 52%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.