x3Criminal

USA
On FACEIT since 2018 93 matches tracked 23 matches in 30 days
ELO
2,052
Peak across recorded matches: 2,052
Rank NA ▲ 27 places
#6,982
USA #3,937 in USA
30 days · prev. #7,009 · best #6,669
Last updated:

How does x3Criminal play?

Rating 1.09 (from 74 matches) K/R 0.78 ADR 84.9 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.9
Knife kills 2 in 93 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 15x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +173
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.11, Rating −0.25, ADR −9.6

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.74 (at the start 0.85). Right on the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −29 ELO, win rate 23%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 45 · Ancient
  4. Highest rating in a match: 2.35 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
60% better than 78%
0.86 better than 93%
90.8 better than 89%
1.21 better than 94%
56% of 132 duels better than 78%
21% of 14 situations better than 12%
Dust 223
52% right on the average
0.69 better than 26%
79.2 better than 42%
1.03 better than 47%
41% of 101 duels better than 8%
80% of 5 situations better than 99%
Mirage18
39% better than 10%
0.80 better than 76%
85.4 better than 72%
1.10-
64% of 64 duels better than 97%
50% of 2 situations better than 82%
Anubis10
50% -
0.68 -
77.5 -
1.01-
53% of 47 duels -
100% of 1 situations -
Nuke10
50% -
0.92 -
98.5 -
1.18-
48% of 46 duels -
-
Inferno5
20% -
0.63 -
71.3 -
0.75-
27% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x3Criminal plays

Across 93 matches x3Criminal averages K/R 0.78 and ADR 84.9; the rating across the 74 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 34 of 74 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 56 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. Things go best on Ancient (+25 ELO, win rate 60%). Improved over the last three months: Headshots +4 pp, ELO +173. Got weaker: K/R −0.11, Rating −0.25, ADR −9.6. Unchanged in recent months: Win rate at 49%. Last 30 days: 23 matches, win rate 43%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.