x1ssay666

Finland
On FACEIT since 2023 351 matches tracked 89 matches in 30 days
Last updated:

How does x1ssay666 play?

Rating 1.03 (from 350 matches) K/R 0.72 ADR 75.7 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 350 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.3
Knife kills 5 in 351 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 37x 4K, 4 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +610
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 75.1, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
76 matches · 51% win rate
From match 5 of the day +5 ELO
81 matches · 43% win rate
On Fridays ±0 ELO, win rate 43%

x1ssay666 loses the most ELO on Anubis: −1 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.38 · Anubis
  4. Most kills in a match: 34 · Nuke

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
52% better than 43%
0.71 better than 28%
76.0 better than 21%
1.01 better than 34%
53% of 463 duels better than 55%
38% of 94 situations right on the average
Anubis76
51% better than 39%
0.73 better than 39%
75.8 better than 19%
1.03 better than 41%
51% of 280 duels better than 44%
37% of 51 situations better than 45%
Ancient64
56% better than 57%
0.74 better than 41%
76.6 better than 21%
1.06 right on the average
54% of 222 duels better than 61%
33% of 43 situations better than 36%
Nuke48
54% better than 42%
0.75 better than 39%
76.4 better than 21%
1.06 better than 41%
50% of 157 duels better than 31%
47% of 36 situations better than 69%
Dust 219
58% better than 67%
0.70 better than 25%
74.9 better than 17%
1.02 better than 35%
45% of 65 duels better than 14%
50% of 16 situations better than 80%
Cache6
100% -
0.66 -
66.9 -
1.00-
56% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x1ssay666 plays

Across 351 matches x1ssay666 averages K/R 0.72 and ADR 75.7; the rating across the 350 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 134 of 350 matches the rating was 1.10 or higher (38%), in 127 it was below 0.90. In 296 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. x1ssay666 loses the most ELO on Anubis (−1 ELO, win rate 51%). Things go best in match 3 of the day (+204 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +204 ELO. Improved over the last three months: Win rate +7 pp, ELO +610. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 75.1, Headshots at 47%. Last 30 days: 89 matches, win rate 61%, net ELO +345.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.