x063an

MC
290 matches tracked 36 matches in 30 days
Last updated:

How does x063an play?

Rating 1.04 (from 155 matches) K/R 0.74 ADR 82.7 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 155 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 54%+4 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 32%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 8%−2 pp better than 45%
K/D 1.01+0.01 better than 52%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.3 pp better than 80%
Rounds with 3K 3.6%−0.3 pp better than 34%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 43x 4K, 3 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.3+0.1 better than 55%
Enemies flashed per round 0.07−0.21 better than 4%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ADR +6.2, ELO +89
= Stayed the same
K/R at 0.75, Win rate at 49%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72).

Patterns

From the last 290 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
60 matches · 42% wins
On Inferno −55 ELO
38 matches · 47% wins
Between 0:00 and 6:00 −169 ELO, win rate 35%
On Thursdays −118 ELO, win rate 37%

x063an loses the most ELO in match 1 of the day: −120 ELO, 42% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
53% better than 60%
0.79 better than 81%
87.5 better than 85%
1.15 better than 87%
55% of 352 duels better than 75%
36% of 53 situations better than 45%
Mirage64
41% better than 18%
0.72 better than 45%
80.7 better than 56%
0.96 better than 29%
56% of 182 duels better than 81%
42% of 26 situations better than 59%
Anubis55
56% better than 68%
0.75 better than 60%
84.8 better than 73%
1.07 better than 70%
50% of 157 duels better than 48%
36% of 39 situations better than 45%
Inferno38
47% better than 31%
0.73 better than 59%
77.5 better than 39%
1.02 level
46% of 90 duels better than 21%
38% of 26 situations level
Ancient36
44% better than 24%
0.69 better than 26%
78.2 better than 37%
0.97 better than 34%
49% of 95 duels better than 44%
11% of 18 situations better than 2%
Cache7
57% -
0.69 -
76.9 -
0.81-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x063an plays

Across 290 matches x063an averages K/R 0.74 and ADR 82.7; the rating across the 155 rated matches is 1.04. Biggest strength: Opening duels won at 54%. That is better than 80% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 8. On average 16.4 kills per match, 48% of them headshots. The strongest map is Anubis with a 56% win rate in 55 matches. In 63 of 155 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 219 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. x063an loses the most ELO in match 1 of the day (−120 ELO, win rate 42%). Things go best on Anubis (+97 ELO, win rate 56%). Improved over the last three months: ADR +6.2, ELO +89. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.75, Win rate at 49%. Last 30 days: 36 matches, win rate 42%, ELO balance −65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.