x0-

Norway
On FACEIT since 2017 177 matches tracked 76 matches in 30 days
ELO ▼ 12
2,178
30-day peak: 2,337
Rank EU
#151,183
Norway #1,619 in Norway
Last updated:

How does x0- play?

Rating 1.31 K/R 0.90 ADR 94.2 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 177 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 40% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 3.0
Knife kills 5 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 64x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.73+0.44 · Ø 0.29 better than 99%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91, Rating at 1.31, ADR at 93.7, Headshots at 56%, Clutch 1v1 at 46%
▼ Got worse
Win rate −19 pp, ELO −64, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.91 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −137 ELO
46 matches · 50% win rate
On Dust 2 −75 ELO
28 matches · 50% win rate
Between 12:00 and 18:00 −81 ELO, win rate 48%
On Wednesdays −128 ELO, win rate 44%

x0- loses the most ELO on Ancient: −137 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
50% better than 43%
0.89 better than 96%
94.2 better than 94%
1.26 better than 97%
59% of 218 duels better than 87%
39% of 49 situations better than 56%
Mirage43
51% right on the average
0.89 better than 95%
95.5 better than 95%
1.29 better than 97%
63% of 175 duels better than 96%
50% of 36 situations better than 82%
Anubis33
67% better than 91%
0.91 better than 97%
91.3 better than 90%
1.36 better than 99%
55% of 121 duels better than 69%
61% of 33 situations better than 93%
Dust 228
50% better than 44%
0.89 better than 95%
93.1 better than 93%
1.30 better than 97%
59% of 95 duels better than 87%
28% of 29 situations better than 22%
Cache13
62% -
0.94 -
95.7 -
1.40-
60% of 57 duels -
54% of 13 situations -
Nuke8
50% -
0.99 -
96.3 -
1.42-
65% of 34 duels -
53% of 15 situations -
Vertigo5
80% -
0.99 -
100.7 -
1.44-
68% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x0- plays

Across 177 matches x0- averages K/R 0.90, ADR 94.2 and a rating of 1.31. Biggest strength: K/D at 1.43, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 56% headshots. The strongest map is Anubis with a 67% win rate in 33 matches. In 127 of 177 matches the rating was 1.10 or higher (72%), in 18 it was below 0.90. In 177 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: October 2026 at 1.37. x0- loses the most ELO on Ancient (−137 ELO, win rate 50%). Things go best on Anubis (+57 ELO, win rate 67%). Match no. 3 of the day goes best: 60% win rate, −51 ELO. Got weaker: Win rate −19 pp, ELO −64, First kills −2 pp. Unchanged in recent months: K/R at 0.91, Rating at 1.31, ADR at 93.7, Headshots at 56%, Clutch 1v1 at 46%. Last 30 days: 76 matches, win rate 51%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.