x-lay-x

Russia
On FACEIT since 2022 114 matches tracked 16 matches in 30 days
Last updated:

How does x-lay-x play?

Rating 0.94 (from 94 matches) K/R 0.69 ADR 78.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 94 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 65%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.7
Knife kills 4 in 114 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 11%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.0−0.4 · Ø 2.4 better than 17%
4Ks and aces 6x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +100
= Stayed the same
K/R at 0.68, Rating at 0.94
▼ Got worse
ADR −4.9, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
33 matches · 33% win rate
Between 0:00 and 6:00 −51 ELO, win rate 41%

x-lay-x loses the most ELO on Dust 2: −62 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
33% better than 5%
0.66 better than 15%
75.8 better than 25%
0.92 better than 14%
44% of 146 duels better than 16%
36% of 11 situations better than 44%
Mirage26
58% better than 76%
0.67 better than 18%
77.7 better than 35%
0.94 better than 20%
42% of 101 duels better than 8%
46% of 13 situations better than 74%
Ancient19
47% better than 32%
0.70 better than 29%
81.0 right on the average
0.89-
52% of 65 duels right on the average
25% of 8 situations better than 18%
Inferno12
58% -
0.76 -
82.7 -
1.04-
43% of 87 duels -
33% of 3 situations -
Nuke12
67% -
0.71 -
76.8 -
0.97-
54% of 46 duels -
33% of 3 situations -
Anubis8
63% -
0.68 -
76.5 -
0.90-
56% of 45 duels -
50% of 2 situations -
Cache3
100% -
0.81 -
94.5 -
1.10-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How x-lay-x plays

Across 114 matches x-lay-x averages K/R 0.69 and ADR 78.8; the rating across the 94 rated matches is 0.94. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 30 of 94 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 54 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. x-lay-x loses the most ELO on Dust 2 (−62 ELO, win rate 33%). Things go best on Mirage (+18 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +100. Got weaker: ADR −4.9, Win rate −14 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94. Last 30 days: 16 matches, win rate 50%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.