wy5mienicie

Saudi Arabia
186 matches tracked 26 matches in 30 days
Last updated:

How does wy5mienicie play?

Rating 1.02 K/R 0.76 ADR 82.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.00−0.01 · Ø 1.01 better than 50%
Pistol kills per match 2.5
Knife kills 3 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 75%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 4 aces in 166 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 36%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +252
= Stayed the same
Rating at 1.01, ADR at 81.2
▼ Got worse
K/R −0.04, Win rate −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
42 matches · 43% win rate
On Dust 2 −25 ELO
28 matches · 39% win rate
On Thursdays +19 ELO, win rate 35%

wy5mienicie loses the most ELO on Anubis: −53 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Nuke

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 41%
0.81 better than 85%
86.3 better than 81%
1.09 better than 77%
55% of 414 duels better than 74%
46% of 28 situations better than 74%
Anubis42
43% better than 23%
0.75 better than 59%
81.4 better than 55%
1.01 better than 48%
51% of 232 duels right on the average
21% of 14 situations better than 13%
Dust 228
39% better than 15%
0.72 better than 47%
77.5 better than 36%
0.94 better than 25%
51% of 162 duels right on the average
37% of 19 situations better than 47%
Ancient19
53% better than 64%
0.72 better than 45%
78.7 better than 42%
0.97 better than 37%
40% of 119 duels better than 9%
33% of 6 situations better than 38%
Nuke15
53% right on the average
0.74 right on the average
77.2 better than 31%
0.97 better than 31%
49% of 92 duels better than 34%
0% of 4 situations better than 1%
Cache10
40% -
0.76 -
78.4 -
0.92-
62% of 60 duels -
0% of 3 situations -
Inferno9
78% -
0.82 -
86.2 -
1.13-
61% of 66 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wy5mienicie plays

Across 186 matches wy5mienicie averages K/R 0.76, ADR 82.0 and a rating of 1.02. Biggest strength: Headshot rate at 61%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 8 players. Averages 16.9 kills per match with 61% headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 68 of 186 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 166 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. wy5mienicie loses the most ELO on Anubis (−53 ELO, win rate 43%). Things go best from match 5 of the day (+81 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +81 ELO. Improved over the last three months: Headshots +3 pp, ELO +252. Got weaker: K/R −0.04, Win rate −5 pp. Unchanged in recent months: Rating at 1.01, ADR at 81.2. Last 30 days: 26 matches, win rate 42%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.