wxtchmedie-
Name history of wxtchmedie-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does wxtchmedie- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average4.8 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months: 0.95 (at the start 0.99). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 86.6. Last 3 months: 73.1 (at the start 78.6). Clearly below the average (80.1).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 53% (at the start 45%). Clearly above the average (50%).
Best month: September 2026 with 2,685. Last 3 months: 2,661 (at the start 2,408).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wxtchmedie- loses the most ELO on Dust 2: −2 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How wxtchmedie- plays
Across 159 matches wxtchmedie- averages K/R 0.69, ADR 75.0 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 58 of 159 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 104 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. wxtchmedie- loses the most ELO on Dust 2 (−2 ELO, win rate 50%). Things go best from match 5 of the day (+28 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +28 ELO. Improved over the last three months: Win rate +8 pp, ELO +253. Got weaker: K/R −0.06, ADR −5.5. Unchanged in recent months: Rating at 0.95, Headshots at 49%. Last 30 days: 39 matches, win rate 49%, net ELO +84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.