wxtchmedie-

KZ
159 matches tracked 39 matches in 30 days
Last updated:

How does wxtchmedie- play?

Rating 0.96 K/R 0.69 ADR 75.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 80%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.96−0.06 · Ø 1.02 better than 16%
Pistol kills per match 3.1
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 27%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 11%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 11x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 71%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +253
= Stayed the same
Rating at 0.95, Headshots at 49%
▼ Got worse
K/R −0.06, ADR −5.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
36 matches · 50% win rate
On Saturdays +51 ELO, win rate 38%

wxtchmedie- loses the most ELO on Dust 2: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 35%
0.70 better than 26%
75.7 better than 21%
0.97 better than 24%
49% of 354 duels better than 34%
36% of 44 situations better than 41%
Dust 236
50% better than 41%
0.69 better than 21%
74.3 better than 15%
0.97 better than 21%
47% of 137 duels better than 25%
43% of 23 situations better than 63%
Nuke18
61% better than 73%
0.76 right on the average
81.1 better than 49%
1.10 better than 64%
51% of 57 duels better than 44%
57% of 7 situations better than 89%
Ancient15
40% better than 13%
0.66 better than 10%
73.5 better than 10%
0.87 better than 4%
46% of 68 duels better than 16%
50% of 8 situations better than 78%
Inferno10
50% -
0.62 -
66.5 -
0.84-
52% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wxtchmedie- plays

Across 159 matches wxtchmedie- averages K/R 0.69, ADR 75.0 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 58 of 159 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 104 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. wxtchmedie- loses the most ELO on Dust 2 (−2 ELO, win rate 50%). Things go best from match 5 of the day (+28 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +28 ELO. Improved over the last three months: Win rate +8 pp, ELO +253. Got weaker: K/R −0.06, ADR −5.5. Unchanged in recent months: Rating at 0.95, Headshots at 49%. Last 30 days: 39 matches, win rate 49%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.