wuze-_o

Fiji
On FACEIT since 2020 327 matches tracked 111 matches in 30 days
Last updated:

How does wuze-_o play?

Rating 0.93 K/R 0.68 ADR 76.7 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 327 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 3.0
Knife kills 1 in 327 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 31x 4K, 2 aces in 229 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 77.5, Win rate at 46%
▼ Got worse
Headshots −5 pp, ELO −238

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
62 matches · 52% win rate
In match 2 of the day −60 ELO
58 matches · 41% win rate
On Saturdays −120 ELO, win rate 33%

wuze-_o loses the most ELO on Anubis: −120 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
47% better than 35%
0.68 better than 24%
76.9 better than 33%
0.93 better than 19%
46% of 522 duels better than 22%
41% of 51 situations better than 62%
Dust 289
49% better than 42%
0.68 better than 22%
77.8 better than 35%
0.92 better than 15%
50% of 421 duels better than 45%
38% of 24 situations right on the average
Anubis62
52% better than 46%
0.69 better than 25%
76.0 better than 24%
0.93 better than 16%
51% of 341 duels right on the average
38% of 32 situations right on the average
Ancient51
43% better than 22%
0.70 better than 29%
76.3 better than 25%
0.96 better than 29%
46% of 246 duels better than 20%
26% of 34 situations better than 20%
Inferno16
31% better than 3%
0.67 better than 17%
75.6 better than 23%
0.94 better than 15%
53% of 73 duels better than 46%
25% of 8 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How wuze-_o plays

Across 327 matches wuze-_o averages K/R 0.68, ADR 76.7 and a rating of 0.93. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Anubis with a 52% win rate in 62 matches. In 96 of 327 matches the rating was 1.10 or higher (29%), in 165 it was below 0.90. In 229 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. wuze-_o loses the most ELO on Anubis (−120 ELO, win rate 52%). Things go best on Dust 2 (+121 ELO, win rate 49%). Match no. 3 of the day goes best: 57% win rate, +91 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −5 pp, ELO −238. Unchanged in recent months: ADR at 77.5, Win rate at 46%. Last 30 days: 111 matches, win rate 45%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.