wutann

USA
On FACEIT since 2018 237 matches tracked 174 matches in 30 days
ELO ▲ 578
2,544
30-day peak: 2,544
Rank SEA ▲ 2,267 places
#1,038
USA #1,105 in USA
30 days · prev. #3,305 · best #1,038
Last updated:

How does wutann play?

Rating 1.15 (from 230 matches) K/R 0.82 ADR 86.3 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 230 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.14+0.10 · Ø 1.04 better than 75%
Pistol kills per match 3.4
Knife kills 2 in 237 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 76%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 61x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether wutann is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 222 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −24 ELO
23 matches · 48% win rate
On Ancient −23 ELO
32 matches · 34% win rate
On Tuesdays −2 ELO, win rate 38%

wutann loses the most ELO in match 4 of the day: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 18 wins in a row · Nuke
  4. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
68% better than 94%
0.89 better than 94%
94.2 better than 93%
1.26 better than 93%
57% of 336 duels better than 78%
37% of 46 situations better than 44%
Mirage62
60% better than 79%
0.78 better than 64%
83.9 better than 61%
1.09 better than 64%
51% of 342 duels better than 45%
44% of 32 situations better than 68%
Ancient32
34% better than 5%
0.78 better than 63%
81.9 better than 48%
1.06 better than 54%
52% of 149 duels right on the average
44% of 18 situations better than 65%
Anubis30
27% better than 1%
0.76 better than 56%
79.4 better than 37%
1.05 right on the average
52% of 163 duels right on the average
38% of 16 situations right on the average
Inferno18
50% better than 31%
0.84 better than 71%
89.1 better than 66%
1.14 better than 55%
62% of 114 duels better than 82%
46% of 13 situations better than 63%
Nuke17
59% better than 60%
0.80 better than 65%
82.9 right on the average
1.13 better than 67%
51% of 100 duels better than 33%
20% of 10 situations better than 14%
Cache12
67% -
0.90 -
93.5 -
1.26-
62% of 78 duels -
67% of 9 situations -
Vertigo3
33% -
0.84 -
31.9 -
1.24-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wutann plays

Across 237 matches wutann averages K/R 0.82 and ADR 86.3; the rating across the 230 rated matches is 1.15. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 68% win rate in 62 matches. In 129 of 230 matches the rating was 1.10 or higher (56%), in 57 it was below 0.90. In 222 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. wutann loses the most ELO in match 4 of the day (−24 ELO, win rate 48%). Things go best on Dust 2 (+1 ELO, win rate 68%). Match no. 3 of the day goes best: 60% win rate, −25 ELO. Last 30 days: 174 matches, win rate 55%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.