wtz

wtz

Germany
229 matches tracked 90 matches in 30 days
Last updated:

How does wtz play?

Rating 1.00 (from 18 matches) K/R 0.69 ADR 76.8 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 18 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 39% weak 0.75 to 0.89 22% very weak below 0.75 11%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 45%−6 pp better than 7%

Clutch

Weakness
Last one alive
Clutch 1v1 won 34%−5 pp better than 24%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.8+0.2 better than 66%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 16%+5 pp better than 77%
K/D 0.95−0.08 better than 17%
Pistol kills per match 2.8
Knife kills 1 in 228 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 19x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.26−0.04 better than 38%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,960
▼ Got worse
K/R −0.13, ADR −12.2, Headshots −2 pp, Win rate −12 pp

Aug to Oct 2026 compared with Feb 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.80. Last 3 months: 0.67 (at the start 0.80).

Patterns

From the last 228 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −173 ELO
29 matches · 31% wins
In match 4 of the day −115 ELO
28 matches · 32% wins
On Inferno −9 ELO
28 matches · 57% wins

wtz loses the most ELO on Ancient: −173 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Inferno
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis61
57% better than 66%
0.74 better than 45%
79.9 better than 41%
1.04–
67% of 195 duels better than 99%
26% of 34 situations better than 19%
Dust 252
52% better than 47%
0.66 better than 13%
75.8 better than 24%
-
57% of 184 duels better than 79%
32% of 19 situations better than 32%
Mirage37
46% better than 27%
0.66 better than 13%
74.5 better than 19%
1.04–
46% of 151 duels better than 19%
45% of 22 situations better than 69%
Ancient29
31% better than 4%
0.68 better than 19%
72.4 better than 10%
0.95–
46% of 144 duels better than 20%
33% of 24 situations better than 38%
Inferno28
57% better than 57%
0.67 better than 12%
78.3 better than 28%
0.96–
55% of 105 duels better than 58%
80% of 10 situations better than 99%
Cache13
23% –
0.73 –
79.7 –
1.03–
45% of 44 duels –
18% of 11 situations –
Overpass5
80% –
0.72 –
74.1 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How wtz plays

Across 228 matches wtz averages K/R 0.69 and ADR 76.8; the rating across the 18 rated matches is 1.00. Most room to improve: Opening duels won at 45%. That is better than only 7% of players on level 10. On average 15.3 kills per match, 50% of them headshots. The strongest map is Anubis with a 57% win rate in 61 matches. In 5 of 18 matches the rating was 1.10 or higher (28%), in 6 it was below 0.90. In 184 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. wtz loses the most ELO on Ancient (−173 ELO, win rate 31%). Things go best on Anubis (+144 ELO, win rate 57%). Got weaker: K/R −0.13, ADR −12.2, Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: ELO at 1,960. Last 30 days: 90 matches, win rate 43%, ELO balance −181.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.