wthrdx666

CN
57 matches tracked 13 matches in 30 days
Last updated:

How does wthrdx666 play?

Rating 0.92 K/R 0.67 ADR 74.5 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just above the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 59%
Opening duels won 49%+1 pp · Ø 48% better than 64%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 57%+20 pp · Ø 37% better than 99%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 64%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so clearly below the average (41%).

Headshot rate 37%−4 pp · Ø 41% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 72%
K/D 0.91−0.02 · Ø 0.93 better than 49%
Pistol kills per match 2.1
Knife kills 1 in 57 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.0).

2K rounds 12.0%−0.4 pp · Ø 12.4% better than 45%
3K rounds 3.0%−0.5 pp · Ø 3.5% better than 32%
MVPs per match 1.7−0.3 · Ø 2.0 better than 21%
4Ks and aces 7x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly below the average (74%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 48%
Utility damage per round 3.70.0 · Ø 3.7 right on the average
Enemies flashed per round 0.220.00 · Ø 0.22 right on the average
Deaths per round 73%−1 pp · Ø 74% better than 66%

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −1 ELO
22 matches · 41% win rate

wthrdx666 loses the most ELO in match 1 of the day: −1 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Most kills in a match: 24 · Nuke
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 93%
0.74 better than 81%
78.6 better than 66%
1.02 better than 82%
55% of 110 duels better than 88%
50% of 10 situations better than 82%
Nuke8
25% -
0.65 -
70.9 -
0.82-
42% of 33 duels -
100% of 3 situations -
Dust 27
29% -
0.56 -
69.1 -
0.80-
36% of 39 duels -
33% of 3 situations -
Ancient6
50% -
0.69 -
79.5 -
0.94-
76% of 17 duels -
25% of 4 situations -
Cache6
33% -
0.56 -
65.0 -
0.88-
44% of 25 duels -
67% of 3 situations -
Anubis3
67% -
0.75 -
83.0 -
1.05-
11% of 9 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wthrdx666 plays

Across 57 matches wthrdx666 averages K/R 0.67, ADR 74.5 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 3 players. Averages 14.3 kills per match with 37% headshots. In 18 of 57 matches the rating was 1.10 or higher (32%), in 30 it was below 0.90. In 57 matches with detailed stats: 7 4Ks and 1 ace. wthrdx666 loses the most ELO in match 1 of the day (−1 ELO, win rate 41%). Things go best on Mirage (+22 ELO, win rate 64%). Last 30 days: 13 matches, win rate 38%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.