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wsl

Brazil
On FACEIT since 2020 212 matches tracked 46 matches in 30 days
ELO ▼ 67
2,104
30-day peak: 2,171
Rank SA ▼ 1,960 places
#4,965
Brazil #3,963 in Brazil
30 days · prev. #3,005 · best #3,005
Last updated:

How does wsl play?

Rating 0.90 K/R 0.64 ADR 72.5 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 212 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 23x 4K, 2 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,104
▼ Got worse
K/R −0.09, Rating −0.14, ADR −9.9, Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.60 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
44 matches · 36% win rate
From match 5 of the day −76 ELO
39 matches · 38% win rate
On Tuesdays −25 ELO, win rate 38%

wsl loses the most ELO on Dust 2: −93 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 31 · Anubis
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
53% better than 56%
0.63 better than 7%
71.9 better than 10%
0.90 better than 11%
48% of 380 duels better than 30%
58% of 33 situations better than 92%
Dust 244
36% better than 8%
0.58 better than 2%
67.9 better than 3%
0.81 better than 2%
50% of 131 duels better than 44%
48% of 23 situations better than 77%
Anubis28
57% better than 65%
0.70 better than 28%
78.0 better than 32%
0.99 better than 34%
51% of 116 duels right on the average
43% of 23 situations better than 62%
Inferno25
72% better than 93%
0.68 better than 20%
75.4 better than 23%
0.97 better than 22%
47% of 124 duels better than 17%
50% of 10 situations better than 78%
Ancient14
43% -
0.63 -
74.4 -
0.86-
37% of 62 duels -
50% of 10 situations -
Cache8
50% -
0.67 -
73.5 -
0.91-
46% of 37 duels -
50% of 2 situations -
Nuke3
67% -
0.61 -
70.2 -
0.89-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wsl plays

Across 212 matches wsl averages K/R 0.64, ADR 72.5 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 46% headshots. The strongest map is Inferno with a 72% win rate in 25 matches. In 49 of 212 matches the rating was 1.10 or higher (23%), in 107 it was below 0.90. In 198 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. wsl loses the most ELO on Dust 2 (−93 ELO, win rate 36%). Things go best on Anubis (+119 ELO, win rate 57%). Match no. 4 of the day goes best: 78% win rate, +76 ELO. Got weaker: K/R −0.09, Rating −0.14, ADR −9.9, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,104. Last 30 days: 46 matches, win rate 46%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.