wsdwsdwswsd

China
On FACEIT since 2023 349 matches tracked 97 matches in 30 days
Last updated:

How does wsdwsdwswsd play?

Rating 1.01 K/R 0.74 ADR 83.3 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 349 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 86%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.98−0.06 · Ø 1.04 better than 25%
Pistol kills per match 3.0
Knife kills 3 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 58%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 3 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 70%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 84.4, Headshots at 57%
▼ Got worse
Win rate −4 pp, ELO −132

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −88 ELO
39 matches · 51% win rate
On Inferno −78 ELO
20 matches · 35% win rate
Between 6:00 and 12:00 −48 ELO, win rate 40%
On Saturdays −83 ELO, win rate 43%

wsdwsdwswsd loses the most ELO on Anubis: −88 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
58% better than 74%
0.76 better than 56%
85.9 better than 70%
1.04 right on the average
52% of 501 duels right on the average
51% of 53 situations better than 87%
Dust 270
44% better than 21%
0.71 better than 32%
81.5 better than 51%
0.95 better than 19%
47% of 329 duels better than 24%
56% of 27 situations better than 88%
Ancient46
43% better than 19%
0.75 right on the average
81.7 better than 49%
1.02 better than 42%
52% of 256 duels right on the average
32% of 22 situations better than 34%
Anubis39
51% better than 45%
0.71 better than 33%
81.1 better than 48%
0.97 better than 27%
47% of 182 duels better than 24%
39% of 23 situations better than 52%
Nuke37
51% better than 37%
0.79 better than 64%
86.4 better than 67%
1.06 better than 54%
51% of 182 duels better than 40%
28% of 18 situations better than 23%
Inferno20
35% better than 6%
0.75 right on the average
83.0 better than 55%
1.01 better than 34%
55% of 89 duels better than 59%
29% of 7 situations better than 26%
Cache14
36% -
0.65 -
74.5 -
0.90-
44% of 52 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wsdwsdwswsd plays

Across 349 matches wsdwsdwswsd averages K/R 0.74, ADR 83.3 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Mirage with a 58% win rate in 121 matches. In 124 of 349 matches the rating was 1.10 or higher (36%), in 144 it was below 0.90. In 275 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. wsdwsdwswsd loses the most ELO on Anubis (−88 ELO, win rate 51%). Things go best on Mirage (+327 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +160 ELO. Got weaker: Win rate −4 pp, ELO −132. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 84.4, Headshots at 57%. Last 30 days: 97 matches, win rate 47%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.