wrestllerrr

USA
309 matches tracked 109 matches in 30 days
ELO ▲ 325
2,399
30-day peak: 2,399
Rank NA ▲ 1,016 places
#2,216
US #1,196 in US
30 days · prev. #3,232 · best #2,216
Last updated:

How does wrestllerrr play?

Rating 1.12 K/R 0.84 ADR 92.6 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 309 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.6
Knife kills 4 in 309 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.1%).

2K rounds 16.5%+3.4 pp · Ø 13.1% better than 97%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 84%
MVPs per match 2.9+0.7 · Ø 2.2 better than 93%
4Ks and aces 77x 4K, 10 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 36%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Win rate +17 pp
= Stayed the same
K/R at 0.84, ADR at 92.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.84 (at the start 0.81). Well above the average (0.72).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −26 ELO
20 matches · 55% win rate
On Dust 2 −1 ELO
64 matches · 45% win rate
On Saturdays −26 ELO, win rate 38%

wrestllerrr loses the most ELO on Cache: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% better than 43%
0.84 better than 87%
92.3 better than 92%
1.13 better than 79%
53% of 602 duels better than 60%
45% of 40 situations better than 68%
Dust 264
45% better than 28%
0.79 better than 72%
89.1 better than 85%
1.07 better than 61%
54% of 427 duels better than 65%
42% of 43 situations better than 60%
Ancient51
65% better than 90%
0.92 better than 97%
99.7 better than 98%
1.24 better than 94%
60% of 397 duels better than 89%
45% of 31 situations better than 69%
Anubis37
57% better than 66%
0.88 better than 94%
98.1 better than 98%
1.16 better than 85%
54% of 280 duels better than 62%
38% of 13 situations better than 46%
Inferno22
45% better than 18%
0.80 better than 72%
91.2 better than 82%
1.04 better than 43%
48% of 163 duels better than 21%
29% of 7 situations better than 27%
Cache20
55% -
0.84 -
90.6 -
1.11-
60% of 128 duels -
30% of 10 situations -
Nuke8
50% -
0.79 -
82.5 -
1.06-
56% of 36 duels -
0% of 7 situations -
Vertigo7
0% -
0.58 -
65.7 -
0.74-
41% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wrestllerrr plays

Across 309 matches wrestllerrr averages K/R 0.84, ADR 92.6 and a rating of 1.12. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 51 matches. In 151 of 309 matches the rating was 1.10 or higher (49%), in 90 it was below 0.90. In 286 matches with detailed stats: 77 4Ks and 10 aces. Best month by rating: September 2026 at 1.21. wrestllerrr loses the most ELO on Cache (−26 ELO, win rate 55%). Things go best on Ancient (+54 ELO, win rate 65%). Match no. 4 of the day goes best: 59% win rate, +54 ELO. Improved over the last three months: Rating +0.07, Win rate +17 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.84, ADR at 92.6. Last 30 days: 109 matches, win rate 54%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.