wqyc

Canada
On FACEIT since 2024 241 matches tracked 47 matches in 30 days
Last updated:

How does wqyc play?

Rating 1.03 (from 201 matches) K/R 0.74 ADR 78.9 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 201 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.1
Knife kills 10 in 241 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 34x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 19%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +415
= Stayed the same
K/R at 0.74, ADR at 80.0
▼ Got worse
Rating −0.10

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −118 ELO
66 matches · 41% win rate
On Dust 2 −35 ELO
62 matches · 45% win rate
Between 18:00 and 24:00 −52 ELO, win rate 40%
On Thursdays ±0 ELO, win rate 32%

wqyc loses the most ELO in match 1 of the day: −118 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.14 · Anubis
  3. Recorded match no. 100 · Nuke
  4. Reached level 10 · Ancient
  5. Most kills in a match: 34 · Nuke

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
43% better than 18%
0.73 better than 42%
78.7 better than 37%
1.02 better than 42%
54% of 253 duels better than 66%
42% of 24 situations better than 62%
Dust 262
45% better than 26%
0.75 better than 54%
78.7 better than 37%
1.07 better than 60%
53% of 222 duels better than 59%
27% of 41 situations better than 20%
Ancient39
44% better than 22%
0.74 better than 46%
80.2 better than 42%
1.02 better than 43%
48% of 223 duels better than 29%
33% of 18 situations better than 34%
Nuke27
56% right on the average
0.74 better than 44%
81.4 better than 49%
1.03 better than 41%
49% of 120 duels better than 32%
21% of 19 situations better than 9%
Anubis26
42% better than 16%
0.74 better than 47%
76.5 better than 23%
1.05 better than 52%
54% of 122 duels better than 62%
30% of 10 situations better than 27%
Inferno9
67% -
0.70 -
78.7 -
0.92-
38% of 39 duels -
0% of 5 situations -
Cache5
80% -
0.76 -
75.7 -
0.97-
59% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wqyc plays

Across 241 matches wqyc averages K/R 0.74 and ADR 78.9; the rating across the 201 rated matches is 1.03. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Nuke with a 56% win rate in 27 matches. In 76 of 201 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. In 161 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: June 2026 at 1.19. wqyc loses the most ELO in match 1 of the day (−118 ELO, win rate 41%). Things go best in match 4 of the day (+29 ELO, win rate 52%). Match no. 4 of the day goes best: 52% win rate, +29 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +415. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.74, ADR at 80.0. Last 30 days: 47 matches, win rate 64%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.