woxi7

Turkey
On FACEIT since 2017 302 matches tracked 20 matches in 30 days
Last updated:

How does woxi7 play?

Rating 0.98 K/R 0.71 ADR 79.5 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

Level 7

Compared with 1,192 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−2 pp · Ø 50% better than 33%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 76%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.97−0.03 · Ø 1.00 better than 42%
Pistol kills per match 2.7
Knife kills 5 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 41%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 44%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 50x 4K, 2 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 95%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +304
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.4, Win rate at 50%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Vertigo −49 ELO
36 matches · 47% win rate
On Dust 2 −41 ELO
57 matches · 51% win rate
Between 0:00 and 6:00 −111 ELO, win rate 37%
On Wednesdays +18 ELO, win rate 40%

woxi7 loses the most ELO on Vertigo: −49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Train

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 52%
0.70 better than 38%
76.3 better than 31%
0.98 better than 41%
41% of 261 duels better than 8%
47% of 38 situations better than 75%
Anubis50
46% better than 34%
0.65 better than 16%
73.5 better than 16%
0.89 better than 13%
44% of 178 duels better than 18%
42% of 24 situations better than 58%
Inferno43
51% better than 47%
0.72 better than 59%
81.6 better than 66%
1.01 better than 58%
47% of 138 duels better than 38%
39% of 31 situations better than 52%
Vertigo36
47% -
0.71 -
85.4 -
0.97-
55% of 164 duels -
58% of 19 situations -
Mirage32
41% better than 19%
0.66 better than 19%
74.5 better than 23%
0.91 better than 18%
41% of 119 duels better than 9%
47% of 15 situations better than 75%
Cache28
61% -
0.79 -
85.6 -
1.08-
54% of 134 duels -
62% of 21 situations -
Train21
48% -
0.77 -
88.4 -
1.04-
48% of 107 duels -
14% of 7 situations -
Nuke16
75% better than 98%
0.70 better than 37%
78.4 better than 49%
0.98 better than 42%
51% of 55 duels right on the average
13% of 8 situations better than 5%
Ancient14
36% -
0.72 -
77.1 -
0.96-
40% of 58 duels -
22% of 9 situations -
Cobblestone4
75% -
0.90 -
97.6 -
1.21-
61% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How woxi7 plays

Across 302 matches woxi7 averages K/R 0.71, ADR 79.5 and a rating of 0.98. Biggest strength: Utility damage per round at 7.2, better than 95% of level 7 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 99 of 302 matches the rating was 1.10 or higher (33%), in 127 it was below 0.90. In 256 matches with detailed stats: 50 4Ks and 2 aces. Best month by rating: November 2026 at 1.02. woxi7 loses the most ELO on Vertigo (−49 ELO, win rate 47%). Things go best on Inferno (+58 ELO, win rate 51%). Match no. 1 of the day goes best: 58% win rate, +44 ELO. Improved over the last three months: ELO +304. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.4, Win rate at 50%. Last 30 days: 20 matches, win rate 30%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.