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wortegg

Czech Republic
218 matches tracked
ELO
2,715
Peak across recorded matches: 3,029
Rank EU
#27,129
Czech Republic #229 in Czech Republic
Last updated:

How does wortegg play?

Rating 0.93 (from 168 matches) K/R 0.68 ADR 74.5 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 2.8
Knife kills 1 in 218 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 8%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 17x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 44%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +107
= Stayed the same
Rating at 0.88
▼ Got worse
K/R −0.13, ADR −14.5, Headshots −3 pp, Win rate −8 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.62 (at the start 0.75). Well below the average (0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
73 matches · 53% win rate
On Mirage −40 ELO
33 matches · 42% win rate
In match 3 of the day −5 ELO
37 matches · 51% win rate

wortegg loses the most ELO on Dust 2: −68 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Cache
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.05 · Anubis
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
53% right on the average
0.68 better than 18%
74.1 better than 15%
0.95 better than 17%
50% of 254 duels better than 40%
32% of 34 situations better than 31%
Ancient56
64% better than 83%
0.68 better than 17%
74.6 better than 14%
0.91 better than 10%
50% of 240 duels better than 38%
39% of 18 situations better than 54%
Mirage33
42% better than 14%
0.68 better than 19%
76.0 better than 22%
0.91 better than 11%
46% of 79 duels better than 19%
57% of 7 situations better than 92%
Inferno17
82% better than 99%
0.74 better than 34%
81.2 better than 35%
0.98-
65% of 40 duels better than 92%
20% of 10 situations better than 14%
Nuke14
57% -
0.63 -
68.9 -
0.84-
49% of 45 duels -
50% of 8 situations -
Cache13
38% -
0.61 -
67.0 -
0.86-
48% of 46 duels -
45% of 11 situations -
Anubis10
60% -
0.74 -
77.8 -
0.99-
55% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wortegg plays

Across 218 matches wortegg averages K/R 0.68 and ADR 74.5; the rating across the 168 rated matches is 0.93. Most room to improve: Rating at 0.93, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 82% win rate in 17 matches. In 38 of 168 matches the rating was 1.10 or higher (23%), in 81 it was below 0.90. In 163 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. wortegg loses the most ELO on Dust 2 (−68 ELO, win rate 53%). Things go best on Ancient (+101 ELO, win rate 64%). Match no. 2 of the day goes best: 63% win rate, −56 ELO. Improved over the last three months: ELO +107. Got weaker: K/R −0.13, ADR −14.5, Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: Rating at 0.88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.