worries

Norway
On FACEIT since 2023 412 matches tracked 89 matches in 30 days
ELO ▼ 272
2,727
30-day peak: 3,059
Rank EU ▼ 16,238 places
#22,977
Norway #285 in Norway
30 days · prev. #6,739 · best #5,725
Last updated:

How does worries play?

Rating 1.03 (from 394 matches) K/R 0.76 ADR 84.1 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 402 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (312 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.5
Knife kills 2 in 412 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 36%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 62x 4K, 5 aces in 312 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.9, Win rate at 48%
▼ Got worse
K/R −0.07, Rating −0.10, Headshots −2 pp, ELO −376

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −302 ELO
78 matches · 44% win rate
On Mirage −85 ELO
136 matches · 49% win rate
Between 18:00 and 24:00 −261 ELO, win rate 42%
On Saturdays −108 ELO, win rate 43%

worries loses the most ELO on Anubis: −302 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 39 · Mirage
  4. Highest rating in a match: 2.77 · Anubis

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
49% better than 35%
0.77 better than 60%
85.2 better than 68%
1.05 better than 52%
53% of 674 duels better than 57%
36% of 64 situations better than 42%
Dust 288
51% better than 44%
0.75 right on the average
83.0 better than 59%
1.02 better than 40%
48% of 377 duels better than 29%
36% of 42 situations better than 42%
Anubis78
44% better than 22%
0.76 better than 57%
84.8 better than 69%
1.02 better than 40%
49% of 339 duels better than 34%
33% of 49 situations better than 36%
Ancient48
52% better than 45%
0.79 better than 68%
85.8 better than 68%
1.06 better than 54%
58% of 191 duels better than 81%
27% of 22 situations better than 20%
Nuke32
44% better than 15%
0.73 better than 36%
79.0 better than 34%
0.97 better than 19%
48% of 122 duels better than 30%
44% of 16 situations better than 63%
Cache26
54% better than 50%
0.73 better than 44%
82.0 better than 54%
1.02 better than 45%
53% of 107 duels right on the average
64% of 11 situations better than 92%
Inferno3
33% -
0.71 -
80.0 -
0.95-
48% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How worries plays

Across 412 matches worries averages K/R 0.76 and ADR 84.1; the rating across the 394 rated matches is 1.03. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Cache with a 54% win rate in 26 matches. In 159 of 402 matches the rating was 1.10 or higher (40%), in 158 it was below 0.90. In 312 matches with detailed stats: 62 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. worries loses the most ELO on Anubis (−302 ELO, win rate 44%). Things go best on Cache (+176 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, +59 ELO. Got weaker: K/R −0.07, Rating −0.10, Headshots −2 pp, ELO −376. Unchanged in recent months: ADR at 82.9, Win rate at 48%. Last 30 days: 89 matches, win rate 45%, net ELO −341.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.