wornkun

Turkey
On FACEIT since 2017 46 matches tracked 25 matches in 30 days
ELO ▼ 34
2,245
30-day peak: 2,279
Rank EU
#125,781
Turkey #3,255 in Turkey
Last updated:

How does wornkun play?

Rating 1.15 K/R 0.82 ADR 84.6 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 46 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 28% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.4
Knife kills 1 in 46 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 7x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.09, ADR +8.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −16 pp, ELO −59

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.87 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 5 wins in a row · Vertigo

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.86 -
89.9 -
1.28-
64% of 70 duels -
50% of 14 situations -
Inferno11
36% -
0.89 -
91.3 -
1.25-
70% of 40 duels -
17% of 6 situations -
Dust 210
50% -
0.68 -
75.6 -
0.91-
54% of 56 duels -
20% of 5 situations -
Cache6
50% -
0.84 -
80.2 -
1.18-
57% of 28 duels -
40% of 5 situations -
Anubis3
33% -
0.83 -
89.3 -
1.12-
60% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wornkun plays

Across 46 matches wornkun averages K/R 0.82, ADR 84.6 and a rating of 1.15. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 28 of 46 matches the rating was 1.10 or higher (61%), in 10 it was below 0.90. In 26 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.23. Improved over the last three months: K/R +0.12, Rating +0.09, ADR +8.6. Got weaker: Headshots −3 pp, Win rate −16 pp, ELO −59. Last 30 days: 25 matches, win rate 36%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.