wooquz

St. Barthélemy
On FACEIT since 2020 95 matches tracked 29 matches in 30 days
Last updated:

How does wooquz play?

Rating 0.97 (from 71 matches) K/R 0.71 ADR 82.0 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 71 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 30%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.95−0.08 · Ø 1.03 better than 23%
Pistol kills per match 2.4
Knife kills 5 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, ELO +403
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 82.7
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 38%

wooquz loses the most ELO on Dust 2: −23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
42% better than 22%
0.75 better than 58%
85.2 better than 73%
0.98 better than 35%
55% of 112 duels better than 71%
13% of 8 situations better than 3%
Mirage26
38% better than 10%
0.67 better than 18%
77.6 better than 34%
0.88 better than 7%
39% of 94 duels better than 4%
20% of 5 situations better than 9%
Anubis12
50% -
0.73 -
83.7 -
1.12-
52% of 42 duels -
100% of 6 situations -
Ancient8
88% -
0.95 -
102.3 -
1.43-
67% of 27 duels -
0% of 2 situations -
Nuke8
13% -
0.57 -
75.0 -
0.77-
51% of 41 duels -
25% of 4 situations -
Inferno6
50% -
0.71 -
76.1 -
0.73-
54% of 24 duels -
0% of 1 situations -
Cache4
25% -
0.49 -
61.3 -
0.67-
25% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wooquz plays

Across 95 matches wooquz averages K/R 0.71 and ADR 82.0; the rating across the 71 rated matches is 0.97. Biggest strength: Utility damage per round at 5.5, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 22 of 71 matches the rating was 1.10 or higher (31%), in 33 it was below 0.90. In 49 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. wooquz loses the most ELO on Dust 2 (−23 ELO, win rate 42%). Things go best in match 2 of the day (−46 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −46 ELO. Improved over the last three months: Headshots +9 pp, ELO +403. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 82.7. Last 30 days: 29 matches, win rate 38%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.