wokelikeupth

Russia
On FACEIT since 2020 78 matches tracked 42 matches in 30 days
ELO ▲ 106
2,359
30-day peak: 2,359
Rank EU
#88,871
Russia #24,493 in Russia
Last updated:

How does wokelikeupth play?

Rating 1.14 K/R 0.80 ADR 85.8 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 21%+9 pp · Ø 12% better than 89%
K/D 1.20+0.16 · Ø 1.04 better than 89%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 16x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 25%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether wokelikeupth is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +60 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 +49 ELO, win rate 46%

wokelikeupth loses the most ELO in match 1 of the day: +60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.00 · Ancient

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 78%
0.83 better than 83%
88.9 better than 81%
1.17 better than 83%
63% of 166 duels better than 96%
27% of 33 situations better than 19%
Ancient19
42% better than 17%
0.83 better than 83%
86.2 better than 71%
1.20 better than 90%
64% of 70 duels better than 97%
42% of 24 situations better than 61%
Anubis16
56% better than 62%
0.73 better than 43%
82.3 better than 55%
1.07 better than 59%
73% of 52 duels better than 99%
44% of 9 situations better than 67%
Inferno7
14% -
0.66 -
76.0 -
0.88-
45% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wokelikeupth plays

Across 78 matches wokelikeupth averages K/R 0.80, ADR 85.8 and a rating of 1.14. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 39% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 35 of 78 matches the rating was 1.10 or higher (45%), in 18 it was below 0.90. In 78 matches with detailed stats: 16 4Ks and 3 aces. wokelikeupth loses the most ELO in match 1 of the day (+60 ELO, win rate 45%). Things go best on Dust 2 (+49 ELO, win rate 60%). From match no. 5 of the day on, things go best: 58% win rate. Last 30 days: 42 matches, win rate 52%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.