wojtex

Poland
On FACEIT since 2020 135 matches tracked
Last updated:

How does wojtex play?

Rating 1.11 K/R 0.83 ADR 84.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 135 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

18% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 18%−21 pp · Ø 39% better than 1%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 2.9
Knife kills 1 in 135 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 35%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 18x 4K, 0 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +53
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.15, ADR −9.2, Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.77 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −181 ELO
29 matches · 48% win rate
On Ancient −90 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −121 ELO, win rate 49%
On Wednesdays +30 ELO, win rate 50%

wojtex loses the most ELO in match 1 of the day: −181 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Mirage
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 76%
0.85 better than 88%
87.5 better than 77%
1.15 better than 80%
54% of 233 duels better than 63%
35% of 23 situations better than 40%
Ancient31
45% better than 25%
0.83 better than 82%
84.5 better than 61%
1.12 better than 74%
48% of 142 duels better than 25%
8% of 13 situations better than 2%
Anubis29
66% better than 89%
0.85 better than 87%
86.4 better than 75%
1.15 better than 79%
57% of 129 duels better than 78%
36% of 11 situations better than 45%
Nuke12
58% -
0.82 -
85.7 -
1.10-
63% of 48 duels -
60% of 5 situations -
Dust 28
25% -
0.59 -
62.7 -
0.76-
39% of 36 duels -
100% of 1 situations -
Cache6
67% -
0.84 -
83.7 -
1.15-
68% of 34 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wojtex plays

Across 135 matches wojtex averages K/R 0.83, ADR 84.7 and a rating of 1.11. Biggest strength: Rating at 1.11, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 61 of 135 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 53 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. wojtex loses the most ELO in match 1 of the day (−181 ELO, win rate 48%). Things go best on Mirage (+150 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: Headshots +6 pp, ELO +53. Got weaker: K/R −0.10, Rating −0.15, ADR −9.2, Win rate −10 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.