wofixZu

Czech Republic
257 matches tracked 75 matches in 30 days
Last updated:

How does wofixZu play?

Rating 0.98 (from 189 matches) K/R 0.71 ADR 76.6 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 11%
AWP share of kills 19%+8 pp better than 82%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.9
Knife kills 4 in 257 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.2 pp better than 41%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 25x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.64+0.34 better than 98%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +106
= Stayed the same
K/R at 0.71, ADR at 76.6
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.77. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 257 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −6 ELO
52 matches · 58% wins
In match 4 of the day +37 ELO
39 matches · 46% wins
Between 12:00 and 18:00 +67 ELO, win rate 48%
On Mondays +25 ELO, win rate 48%

wofixZu loses the most ELO on Cache: −6 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
47% better than 30%
0.74 level
79.1 better than 38%
1.05 better than 57%
55% of 274 duels better than 68%
32% of 44 situations better than 32%
Anubis56
52% better than 45%
0.66 better than 13%
71.6 better than 7%
0.90 better than 9%
42% of 259 duels better than 7%
36% of 22 situations better than 44%
Cache52
58% -
0.71 -
75.2 -
1.03-
50% of 259 duels -
39% of 23 situations -
Nuke36
53% better than 39%
0.70 better than 30%
78.7 better than 40%
0.94 better than 21%
48% of 155 duels better than 31%
50% of 18 situations better than 78%
Inferno31
58% better than 59%
0.69 better than 21%
78.0 better than 28%
0.93 better than 13%
48% of 133 duels better than 26%
40% of 15 situations level
Dust 215
47% better than 31%
0.72 better than 39%
79.9 better than 44%
0.93-
58% of 52 duels better than 84%
44% of 9 situations better than 69%
Mirage5
40% -
0.60 -
74.7 -
0.80-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wofixZu plays

Across 257 matches wofixZu averages K/R 0.71 and ADR 76.6; the rating across the 189 rated matches is 0.98. Most room to improve: Headshot rate at 42%. That is better than only 11% of players on level 10. On average 15.3 kills per match, 42% of them headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 61 of 189 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 189 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. wofixZu loses the most ELO on Cache (−6 ELO, win rate 58%). Things go best on Nuke (+47 ELO, win rate 53%). Improved over the last three months: Headshots +4 pp, ELO +106. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.6. Last 30 days: 75 matches, win rate 56%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.