wnisg

Bhutan
64 matches tracked
Last updated:

How does wnisg play?

Rating 1.02 K/R 0.73 ADR 78.5 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 64 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 3.3
Knife kills 2 in 64 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 18%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −9.7, Headshots −5 pp, Win rate −18 pp, ELO −112

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.73).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
53% better than 61%
0.68 better than 24%
73.7 better than 17%
0.93 better than 22%
51% of 76 duels right on the average
30% of 10 situations better than 32%
Mirage14
50% -
0.79 -
83.9 -
1.12-
52% of 61 duels -
75% of 12 situations -
Anubis9
56% -
0.77 -
82.0 -
1.02-
47% of 34 duels -
33% of 6 situations -
Cache8
50% -
0.77 -
78.9 -
1.07-
51% of 45 duels -
40% of 5 situations -
Inferno8
63% -
0.71 -
81.0 -
1.01-
49% of 35 duels -
25% of 4 situations -
Nuke4
25% -
0.67 -
74.5 -
0.95-
61% of 23 duels -
40% of 5 situations -
Dust 23
0% -
0.71 -
76.6 -
1.00-
65% of 23 duels -
0% of 1 situations -
Vertigo3
67% -
0.68 -
68.5 -
0.99-
67% of 21 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wnisg plays

Across 64 matches wnisg averages K/R 0.73, ADR 78.5 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: 3K rounds at 3.0%, better than only 11% of level 9 players. Averages 16.5 kills per match with 58% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 21 of 64 matches the rating was 1.10 or higher (33%), in 26 it was below 0.90. In 43 matches with detailed stats: 9 4Ks and 1 ace. Got weaker: K/R −0.10, Rating −0.16, ADR −9.7, Headshots −5 pp, Win rate −18 pp, ELO −112. Last 30 days: 1 matches, win rate 0%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.