wnd8

Vietnam
153 matches tracked
ELO
3,157
Peak across the last 153 matches: 3,583
Rank EU ▲ 1,149 places
#2,584
Vietnam #5 in Vietnam
30 days · prev. #3,733 · best #2,584
Last updated:

How does wnd8 play?

Rating 1.07 K/R 0.77 ADR 81.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 25%−16 pp · Ø 41% better than 2%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 36%+24 pp · Ø 12% better than 96%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.3
Knife kills 1 in 153 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 81%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 10x 4K, 2 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +4.2, Win rate +10 pp
= Stayed the same
Rating at 1.10, Headshots at 50%
▼ Got worse
ELO −128

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −177 ELO
69 matches · 41% win rate
Between 0:00 and 6:00 −137 ELO, win rate 38%
On Sundays +3 ELO, win rate 45%

wnd8 loses the most ELO on Mirage: −177 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
41% better than 6%
0.74 better than 39%
79.4 better than 35%
1.02 better than 34%
53% of 397 duels right on the average
33% of 43 situations better than 32%
Dust 236
58% better than 62%
0.81 better than 73%
85.4 better than 67%
1.13 better than 67%
57% of 265 duels better than 73%
40% of 10 situations better than 53%
Nuke21
62% better than 61%
0.74 better than 36%
78.0 better than 28%
1.04 better than 37%
53% of 143 duels better than 46%
25% of 8 situations better than 19%
Anubis16
56% right on the average
0.86 better than 89%
87.1 better than 77%
1.19 better than 84%
54% of 103 duels better than 59%
29% of 7 situations better than 27%
Inferno7
71% -
0.79 -
83.6 -
1.08-
62% of 52 duels -
0% of 2 situations -
Ancient3
100% -
0.97 -
92.9 -
1.41-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wnd8 plays

Across 153 matches wnd8 averages K/R 0.77, ADR 81.7 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 62 of 153 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. wnd8 loses the most ELO on Mirage (−177 ELO, win rate 41%). Things go best on Dust 2 (+90 ELO, win rate 58%). Improved over the last three months: K/R +0.04, ADR +4.2, Win rate +10 pp. Got weaker: ELO −128. Unchanged in recent months: Rating at 1.10, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.