wmode

China
On FACEIT since 2023 186 matches tracked 127 matches in 30 days
ELO ▲ 44
2,079
30-day peak: 2,336
Rank EU
#204,247
China #2,784 in China
Last updated:

How does wmode play?

Rating 1.19 (from 156 matches) K/R 0.86 ADR 89.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 156 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.18+0.15 · Ø 1.03 better than 90%
Pistol kills per match 4.1
Knife kills 9 in 186 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 45x 4K, 6 aces in 156 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 1.5−2.8 · Ø 4.3 better than 1%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, ADR at 89.0, Headshots at 55%
▼ Got worse
Win rate −4 pp, ELO −322

Sep to Nov 2026 compared with Feb 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.86. Last 3 months unchanged at 0.86. Well above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −13 ELO
33 matches · 39% win rate
Between 0:00 and 6:00 +49 ELO, win rate 41%
On Mondays −145 ELO, win rate 32%

wmode loses the most ELO in match 2 of the day: −13 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.59 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 79%
0.89 better than 95%
92.9 better than 93%
1.23 better than 94%
59% of 318 duels better than 89%
39% of 31 situations better than 53%
Dust 244
48% better than 39%
0.91 better than 97%
94.5 better than 94%
1.25 better than 95%
57% of 180 duels better than 83%
40% of 20 situations better than 59%
Anubis38
47% better than 37%
0.82 better than 85%
87.9 better than 83%
1.15 better than 85%
42% of 153 duels better than 10%
45% of 20 situations better than 70%
Ancient30
43% better than 21%
0.86 better than 92%
85.0 better than 69%
1.22 better than 95%
52% of 151 duels better than 54%
38% of 29 situations right on the average
Nuke13
23% -
0.66 -
70.6 -
0.96-
45% of 66 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wmode plays

Across 186 matches wmode averages K/R 0.86 and ADR 89.3; the rating across the 156 rated matches is 1.19. Biggest strength: 3K rounds at 5.8%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 58 matches. In 88 of 156 matches the rating was 1.10 or higher (56%), in 38 it was below 0.90. In 156 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.20. wmode loses the most ELO in match 2 of the day (−13 ELO, win rate 39%). Things go best on Anubis (+146 ELO, win rate 47%). Match no. 3 of the day goes best: 59% win rate, +146 ELO. Got weaker: Win rate −4 pp, ELO −322. Unchanged in recent months: K/R at 0.86, ADR at 89.0, Headshots at 55%. Last 30 days: 127 matches, win rate 52%, net ELO +274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.