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wizard111

Kosovo
On FACEIT since 2015 341 matches tracked 116 matches in 30 days
ELO ▼ 7
2,927
30-day peak: 3,078
Rank EU ▼ 3,537 places
#12,394
Kosovo #134 in Kosovo
30 days · prev. #8,857 · best #7,474
Last updated:

How does wizard111 play?

Rating 0.97 (from 328 matches) K/R 0.69 ADR 78.7 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 328 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.8
Knife kills 7 in 341 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 36x 4K, 1 ace in 267 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 7.4+3.4 · Ø 4.0 better than 98%
Enemies flashed per round 0.60+0.29 · Ø 0.31 better than 97%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.70, ADR at 78.9, Win rate at 52%, ELO at 2,927
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
86 matches · 52% win rate
On Cache −19 ELO
22 matches · 50% win rate
On Fridays −31 ELO, win rate 43%

wizard111 loses the most ELO on Dust 2: −65 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 31 · Inferno
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
50% better than 35%
0.70 better than 25%
79.9 better than 40%
0.96 better than 20%
52% of 457 duels right on the average
51% of 51 situations better than 86%
Dust 286
52% better than 42%
0.69 better than 21%
78.7 better than 34%
0.98 better than 23%
49% of 309 duels better than 32%
39% of 33 situations better than 52%
Ancient69
54% better than 51%
0.68 better than 15%
77.8 better than 27%
0.96 better than 19%
50% of 271 duels better than 37%
41% of 41 situations better than 57%
Inferno50
50% better than 23%
0.75 better than 36%
81.8 better than 35%
1.04 better than 26%
53% of 196 duels better than 38%
38% of 26 situations better than 45%
Cache22
50% better than 30%
0.65 better than 6%
74.6 better than 10%
0.92 better than 6%
49% of 89 duels better than 23%
11% of 9 situations better than 3%
Nuke7
71% -
0.57 -
67.1 -
0.80-
39% of 18 duels -
0% of 5 situations -
Anubis4
50% -
0.57 -
69.2 -
0.80-
35% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wizard111 plays

Across 341 matches wizard111 averages K/R 0.69 and ADR 78.7; the rating across the 328 rated matches is 0.97. Biggest strength: Utility damage per round at 7.4, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.97, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Ancient with a 54% win rate in 69 matches. In 111 of 328 matches the rating was 1.10 or higher (34%), in 134 it was below 0.90. In 267 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. wizard111 loses the most ELO on Dust 2 (−65 ELO, win rate 52%). Things go best on Ancient (+132 ELO, win rate 54%). Match no. 1 of the day goes best: 61% win rate, +7 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.9, Win rate at 52%, ELO at 2,927. Last 30 days: 116 matches, win rate 52%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.