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witmer

USA
On FACEIT since 2014 356 matches tracked 76 matches in 30 days
ELO ▼ 28
2,357
30-day peak: 2,490
Rank NA ▲ 499 places
#2,756
USA #2,117 in USA
30 days · prev. #3,255 · best #1,694
Last updated:

How does witmer play?

Rating 0.95 (from 306 matches) K/R 0.72 ADR 80.2 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 306 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 88%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 3.4
Knife kills 8 in 356 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 57%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 54x 4K, 8 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +161
= Stayed the same
K/R at 0.72, Rating at 0.95, ADR at 80.2
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
98 matches · 57% win rate
On Cache −67 ELO
51 matches · 53% win rate
On Wednesdays −62 ELO, win rate 46%

witmer loses the most ELO on Dust 2: −150 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.08 · Dust 2
  3. Most kills in a match: 40 · Cache
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
57% better than 68%
0.76 better than 57%
84.2 better than 64%
1.00 better than 34%
51% of 556 duels better than 47%
33% of 27 situations better than 36%
Mirage75
47% better than 29%
0.71 better than 33%
78.5 better than 36%
0.91 better than 11%
48% of 356 duels better than 30%
47% of 17 situations better than 74%
Anubis53
47% better than 30%
0.71 better than 32%
79.6 better than 38%
0.95 better than 19%
48% of 266 duels better than 29%
17% of 12 situations better than 9%
Cache51
53% right on the average
0.73 better than 46%
79.6 better than 44%
0.98 better than 35%
51% of 256 duels better than 45%
44% of 9 situations better than 65%
Nuke30
63% better than 73%
0.69 better than 22%
76.2 better than 25%
0.89 better than 7%
50% of 139 duels better than 38%
25% of 8 situations better than 20%
Inferno25
56% better than 53%
0.72 better than 35%
79.5 better than 34%
0.97 better than 19%
38% of 133 duels better than 1%
25% of 8 situations better than 20%
Ancient20
50% better than 40%
0.68 better than 18%
75.7 better than 21%
0.83 better than 2%
43% of 100 duels better than 9%
100% of 1 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How witmer plays

Across 356 matches witmer averages K/R 0.72 and ADR 80.2; the rating across the 306 rated matches is 0.95. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 57% headshots. The strongest map is Nuke with a 63% win rate in 30 matches. In 88 of 306 matches the rating was 1.10 or higher (29%), in 151 it was below 0.90. In 288 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: October 2026 at 1.00. witmer loses the most ELO on Dust 2 (−150 ELO, win rate 57%). Things go best on Anubis (+74 ELO, win rate 47%). Improved over the last three months: Headshots +2 pp, ELO +161. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.95, ADR at 80.2. Last 30 days: 76 matches, win rate 51%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.