wist

South Korea
On FACEIT since 2020 552 matches tracked 81 matches in 30 days
ELO ▲ 226
3,023
30-day peak: 3,101
Rank NA ▲ 399 places
#256
South Korea #2 in South Korea
30 days · prev. #655 · best #188
Last updated:

How does wist play?

Rating 1.13 (from 229 matches) K/R 0.85 ADR 90.7 from 552 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 229 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (437 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (11%).

Rounds with first kill 21%+10 pp · Ø 11% better than 99%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 15%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 19%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.10+0.05 · Ø 1.05 better than 57%
Pistol kills per match 3.0 from the last 229
Knife kills 6 in 229 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 119x 4K, 18 aces in 437 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 38%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 35%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +21 pp, ELO +226
= Stayed the same
K/R at 0.86, ADR at 91.8, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −596 ELO
110 matches · 46% win rate
On Ancient −149 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 −92 ELO, win rate 46%
On Wednesdays −131 ELO, win rate 46%

wist loses the most ELO from match 5 of the day: −596 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.78 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
55% right on the average
0.87 better than 90%
91.1 better than 87%
1.16 better than 78%
57% of 687 duels better than 76%
30% of 23 situations better than 23%
Dust 246
48% better than 26%
0.79 better than 65%
83.7 better than 58%
1.06 better than 46%
56% of 341 duels better than 68%
50% of 12 situations better than 78%
Ancient40
45% better than 19%
0.89 better than 93%
95.3 better than 94%
1.16 better than 80%
59% of 389 duels better than 84%
30% of 20 situations better than 28%
Anubis29
48% better than 28%
0.82 better than 78%
90.6 better than 87%
1.08 better than 56%
57% of 247 duels better than 75%
28% of 18 situations better than 24%
Inferno22
64% better than 55%
0.89 better than 80%
98.7 better than 90%
1.20 better than 65%
62% of 185 duels better than 77%
27% of 11 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How wist plays

Across 552 matches wist averages K/R 0.85 and ADR 90.7; the rating across the 229 rated matches is 1.13. Biggest strength: Rounds with first kill at 21%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 108 of 229 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 437 matches with detailed stats: 119 4Ks and 18 aces. Best month by rating: October 2026 at 1.19. wist loses the most ELO from match 5 of the day (−596 ELO, win rate 46%). Things go best in match 4 of the day (+178 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +178 ELO. Improved over the last three months: Headshots +21 pp, ELO +226. Unchanged in recent months: K/R at 0.86, ADR at 91.8, Win rate at 53%. Last 30 days: 81 matches, win rate 54%, net ELO +285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.