winterious

Turkey
On FACEIT since 2018 255 matches tracked 32 matches in 30 days
ELO ▲ 119
2,076
30-day peak: 2,076
Rank EU
#208,196
Turkey #5,865 in Turkey
Last updated:

How does winterious play?

Rating 0.88 (from 231 matches) K/R 0.63 ADR 73.7 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.86−0.17 · Ø 1.03 better than 4%
Pistol kills per match 1.9
Knife kills 2 in 255 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 21x 4K, 1 ace in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.8, Win rate +6 pp, ELO +180
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.59). Clearly below the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
43 matches · 47% win rate
On Mirage −34 ELO
57 matches · 46% win rate
On Sundays −24 ELO, win rate 42%

winterious loses the most ELO on Ancient: −74 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.18 · Dust 2
  4. Reached level 10 · Anubis
  5. Most kills in a match: 32 · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 30%
0.63 better than 8%
72.0 better than 12%
0.88 better than 8%
42% of 225 duels better than 9%
47% of 32 situations better than 75%
Dust 255
51% better than 46%
0.65 better than 11%
76.8 better than 29%
0.95 better than 22%
42% of 191 duels better than 9%
48% of 27 situations better than 77%
Anubis45
56% better than 65%
0.62 better than 6%
71.7 better than 8%
0.84 better than 3%
45% of 124 duels better than 14%
32% of 25 situations better than 34%
Ancient43
47% better than 34%
0.68 better than 20%
76.7 better than 29%
0.91 better than 12%
48% of 177 duels better than 29%
44% of 36 situations better than 68%
Inferno28
64% better than 84%
0.64 better than 7%
75.9 better than 24%
0.93 better than 11%
48% of 86 duels better than 24%
31% of 13 situations better than 30%
Nuke12
33% -
0.48 -
66.0 -
0.65-
47% of 43 duels -
60% of 5 situations -
Cache11
55% -
0.55 -
67.4 -
0.78-
39% of 54 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How winterious plays

Across 255 matches winterious averages K/R 0.63 and ADR 73.7; the rating across the 231 rated matches is 0.88. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 55 of 231 matches the rating was 1.10 or higher (24%), in 126 it was below 0.90. In 190 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. winterious loses the most ELO on Ancient (−74 ELO, win rate 47%). Things go best in match 3 of the day (+47 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +47 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.8, Win rate +6 pp, ELO +180. Unchanged in recent months: Headshots at 48%. Last 30 days: 32 matches, win rate 56%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.