winter_arc66

Brazil
On FACEIT since 2017 283 matches tracked 40 matches in 30 days
Last updated:

How does winter_arc66 play?

Rating 1.03 K/R 0.75 ADR 82.8 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 283 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 57%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.01−0.02 · Ø 1.03 better than 49%
Pistol kills per match 2.9
Knife kills 5 in 283 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 39x 4K, 3 aces in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Win rate +11 pp
= Stayed the same
K/R at 0.77, ADR at 84.3, ELO at 1,959
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
22 matches · 41% win rate
On Cache −65 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 −113 ELO, win rate 43%
On Wednesdays −126 ELO, win rate 31%

winter_arc66 loses the most ELO on Ancient: −120 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.24 · Dust 2
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
51% better than 50%
0.79 better than 78%
86.0 better than 78%
1.08 better than 70%
54% of 414 duels better than 68%
27% of 37 situations better than 21%
Anubis65
52% better than 53%
0.74 better than 55%
81.9 better than 58%
1.02 better than 53%
51% of 376 duels better than 53%
33% of 27 situations better than 35%
Mirage64
52% better than 55%
0.75 better than 59%
84.3 better than 72%
1.02 right on the average
56% of 344 duels better than 81%
35% of 34 situations better than 42%
Cache25
48% better than 34%
0.79 better than 69%
84.6 better than 64%
1.06 better than 55%
50% of 112 duels better than 33%
43% of 21 situations better than 61%
Ancient22
41% better than 22%
0.72 better than 40%
79.1 better than 40%
0.99 better than 40%
45% of 123 duels better than 17%
27% of 11 situations better than 21%
Inferno15
47% better than 29%
0.68 better than 27%
72.7 better than 12%
0.91 better than 13%
51% of 88 duels better than 44%
0% of 6 situations better than 1%
Nuke13
62% -
0.72 -
76.2 -
0.96-
54% of 70 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How winter_arc66 plays

Across 283 matches winter_arc66 averages K/R 0.75, ADR 82.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 87% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 9 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 113 of 283 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 209 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. winter_arc66 loses the most ELO on Ancient (−120 ELO, win rate 41%). Things go best on Dust 2 (+64 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, +2 ELO. Improved over the last three months: Rating +0.06, Win rate +11 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.3, ELO at 1,959. Last 30 days: 40 matches, win rate 55%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.