wingis

Kazakhstan
97 matches tracked
Last updated:

How does wingis play?

Rating 1.08 K/R 0.79 ADR 83.8 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 22% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 3.7
Knife kills 3 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 7x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.09, ADR at 82.4, ELO at 2,933
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
49 matches · 61% win rate
In match 1 of the day −34 ELO
24 matches · 46% win rate
On Saturdays +25 ELO, win rate 43%

wingis loses the most ELO on Mirage: −62 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
61% better than 80%
0.81 better than 74%
85.5 better than 68%
1.12 better than 70%
53% of 253 duels better than 56%
36% of 22 situations better than 42%
Dust 221
43% better than 16%
0.81 better than 75%
85.5 better than 68%
1.10 better than 62%
46% of 70 duels better than 18%
41% of 17 situations better than 57%
Ancient14
71% -
0.80 -
84.3 -
1.09-
52% of 67 duels -
40% of 5 situations -
Nuke8
38% -
0.58 -
65.0 -
0.76-
38% of 47 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wingis plays

Across 97 matches wingis averages K/R 0.79, ADR 83.8 and a rating of 1.08. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 46 of 97 matches the rating was 1.10 or higher (47%), in 38 it was below 0.90. In 21 matches with detailed stats: 7 4Ks and 0 aces. wingis loses the most ELO on Mirage (−62 ELO, win rate 61%). Things go best from match 5 of the day (−5 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −5 ELO. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 82.4, ELO at 2,933.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.