wilzOOO

United Kingdom
On FACEIT since 2014 89 matches tracked 21 matches in 30 days
Last updated:

How does wilzOOO play?

Rating 0.93 (from 68 matches) K/R 0.63 ADR 75.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 46%−3 pp · Ø 49% better than 22%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 9%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.94−0.03 · Ø 0.97 better than 36%
Pistol kills per match 1.8
Knife kills 1 in 89 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (12.8%).

2K rounds 10.6%−2.2 pp · Ø 12.8% better than 6%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 7%
MVPs per match 1.7−0.4 · Ø 2.1 better than 7%
4Ks and aces 3x 4K, 1 ace in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.26).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 8.1+4.0 · Ø 4.1 better than 98%
Enemies flashed per round 0.71+0.45 · Ø 0.26 better than 99%
Deaths per round 67%−6 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +5 pp
= Stayed the same
Rating at 0.93
▼ Got worse
K/R −0.04, ADR −4.2, Headshots −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: July 2026 with 0.68. Last 3 months: 0.62 (at the start 0.66). Clearly below the average (0.71).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Dust 2
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 60%
0.70 better than 44%
79.4 better than 53%
1.05 better than 71%
51% of 70 duels better than 59%
47% of 19 situations better than 78%
Mirage24
58% better than 78%
0.56 better than 2%
72.1 better than 17%
0.83 better than 5%
41% of 41 duels better than 9%
25% of 8 situations better than 20%
Anubis10
60% -
0.63 -
71.5 -
0.89-
48% of 31 duels -
29% of 7 situations -
Inferno7
86% -
0.70 -
89.4 -
1.00-
53% of 17 duels -
33% of 3 situations -
Ancient6
67% -
0.50 -
55.6 -
0.81-
33% of 12 duels -
25% of 4 situations -
Cache5
40% -
0.61 -
75.8 -
0.84-
47% of 17 duels -
25% of 4 situations -
Nuke4
75% -
0.68 -
80.2 -
0.75-
42% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wilzOOO plays

Across 89 matches wilzOOO averages K/R 0.63 and ADR 75.4; the rating across the 68 rated matches is 0.93. Biggest strength: Utility damage per round at 8.1, better than 98% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 13.9 kills per match with 37% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 24 of 68 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. In 48 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. Things go best on Dust 2 (+35 ELO, win rate 53%). Match no. 1 of the day goes best: 64% win rate, +2 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, ADR −4.2, Headshots −6 pp. Unchanged in recent months: Rating at 0.93. Last 30 days: 21 matches, win rate 62%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.